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ActorControlPacket142.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ActorControlPacket143.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ActorControlPacket144.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ChatPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
DirectorPlayScenePacket.h
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
EventFinishPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
EventPlayPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
EventStartPacket.h
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better handling of EventStart IPC for instances
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2018-03-05 22:40:11 +11:00 |
InitUIPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ModelEquipPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
MoveActorPacket.h
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
PingPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
PlayerSpawnPacket.h
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
PlayerStateFlagsPacket.h
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removed all unused state flags, mapped more client actions
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2018-02-15 23:50:28 +01:00 |
QuestMessagePacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ServerNoticePacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
UpdateHpMpTpPacket.h
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |