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sapphire/src/servers/sapphire_zone/Network/PacketWrappers
2018-03-05 23:01:55 +01:00
..
ActorControlPacket142.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
ActorControlPacket143.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
ActorControlPacket144.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
ChatPacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
DirectorPlayScenePacket.h Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
EventFinishPacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
EventPlayPacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
EventStartPacket.h better handling of EventStart IPC for instances 2018-03-05 22:40:11 +11:00
InitUIPacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
ModelEquipPacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
MoveActorPacket.h More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
PingPacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
PlayerSpawnPacket.h move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
PlayerStateFlagsPacket.h removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
QuestMessagePacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
ServerNoticePacket.h #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
UpdateHpMpTpPacket.h Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00