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sapphire/src/servers/sapphire_zone/Script/NativeScriptApi.h

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3.7 KiB
C++

#ifndef NATIVE_SCRIPT_API
#define NATIVE_SCRIPT_API
#include <string>
#include <typeinfo>
#include <typeindex>
#include <Actor/Chara.h>
#include <Actor/Player.h>
#include <StatusEffect/StatusEffect.h>
#include <Zone/InstanceContent.h>
#ifdef _MSC_VER
#define EXPORT __declspec( dllexport )
#else
#define EXPORT __attribute__((visibility("default")))
#endif
using namespace Core;
// constant script ids for certain events
#define EVENTSCRIPT_AETHERYTE_ID 0x50000
#define EVENTSCRIPT_AETHERNET_ID 0x50001
class ScriptObject
{
protected:
uint32_t m_id;
std::size_t m_type;
public:
ScriptObject( uint32_t id, std::size_t type ) :
m_id( id ),
m_type( type )
{ }
virtual uint32_t getId() const
{
return m_id;
}
virtual std::size_t getType() const
{
return m_type;
}
};
class StatusEffectScript : public ScriptObject
{
public:
explicit StatusEffectScript( uint32_t effectId ) :
ScriptObject( effectId, typeid( StatusEffectScript ).hash_code() )
{ }
virtual void onTick( Entity::Chara& actor ) { }
virtual void onApply( Entity::Chara& actor ) { }
virtual void onRemove( Entity::Chara& actor ) { }
virtual void onExpire( Entity::Chara& actor ) { }
virtual void onPlayerCollision( Entity::Chara& actor, Entity::Chara& actorHit ) { }
virtual void onPlayerFinishCast( Entity::Chara& actor ) { }
virtual void onPlayerDamaged( Entity::Chara& actor ) { }
virtual void onPlayerDeath( Entity::Chara& actor ) { }
};
class ActionScript : public ScriptObject
{
public:
explicit ActionScript( uint32_t abilityId ) :
ScriptObject( abilityId, typeid( ActionScript ).hash_code() )
{ }
virtual void onStart( Entity::Chara& sourceActor, Entity::Chara& targetActor ) { }
virtual void onCastFinish( Entity::Player& player, Entity::Chara& targetActor ) { }
virtual void onInterrupt( Entity::Chara& sourceActor/*, Core::Entity::Chara targetActor*/ ) { }
};
class EventScript : public ScriptObject
{
public:
explicit EventScript( uint32_t questId ) :
ScriptObject( questId, typeid( EventScript ).hash_code() )
{ }
virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { }
virtual void onNpcKill( uint32_t npcId, Entity::Player& player ) { }
virtual void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) { }
virtual void onEnterZone( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { }
virtual void onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { }
virtual void onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { }
virtual void onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId ) { }
virtual void onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId ) { }
};
class BattleNpcScript : public ScriptObject
{
public:
explicit BattleNpcScript( uint32_t npcId ) :
ScriptObject( npcId, typeid( BattleNpcScript ).hash_code() )
{ }
};
class ZoneScript : public ScriptObject
{
public:
explicit ZoneScript( uint32_t zoneId ) :
ScriptObject( zoneId, typeid( ZoneScript ).hash_code() )
{ }
virtual void onZoneInit() { }
};
class InstanceContentScript : public ScriptObject
{
public:
explicit InstanceContentScript( uint32_t instanceContentId ) :
ScriptObject( instanceContentId, typeid( InstanceContentScript ).hash_code() )
{ }
virtual void onInit( InstanceContentPtr instance ) { }
virtual void onUpdate( InstanceContentPtr instance, uint32_t currTime ) { }
};
#endif