mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-24 13:47:46 +00:00
259 lines
No EOL
8.2 KiB
C++
259 lines
No EOL
8.2 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, change its extension to .cpp
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// and move it to the correct folder in <root>/scripts/native/
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#include <ScriptObject.h>
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// Quest Script: ManFst004_00124
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// Quest Name: Close to Home
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// Quest ID: 65660
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// Start NPC: 1001140
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// End NPC: 1000100
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class ManFst004 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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// GetQuestUI8BL
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// GetQuestUI8CH
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 107;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001140;
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static constexpr auto Actor1 = 2;
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static constexpr auto Actor2 = 1000323;
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static constexpr auto Actor20 = 1000159;
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static constexpr auto Actor3 = 1000768;
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static constexpr auto Actor4 = 1000100;
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static constexpr auto BindActor0 = 6229224;
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static constexpr auto Item0 = 2000120;
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static constexpr auto LocActor0 = 1003159;
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static constexpr auto LocMarker01 = 2153091;
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static constexpr auto LocMarker02 = 2153104;
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static constexpr auto LocMarker03 = 2153111;
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static constexpr auto LocMarker04 = 2154539;
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static constexpr auto LocMarker05 = 2154540;
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static constexpr auto LocMarker06 = 2154541;
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static constexpr auto LocMarker07 = 2210446;
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static constexpr auto LocMarker08 = 2210454;
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static constexpr auto LocMarker09 = 2210461;
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static constexpr auto LocMotion0 = 799;
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static constexpr auto Poprange0 = 2280858;
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static constexpr auto RewardDesion = 1;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq0Actor0Lq = 50;
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static constexpr auto Seq1Actor0 = 4;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Wait = 51;
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static constexpr auto Seq1Actor2 = 2;
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static constexpr auto Seq1Actor3 = 3;
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static constexpr auto Seq1Actor3Npctradeno = 99;
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static constexpr auto Seq1Actor3Npctradeok = 100;
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static constexpr auto Seq2Actor4 = 5;
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static constexpr auto Territorytype0 = 132;
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static constexpr auto UnlockDesion = 14;
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public:
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ManFst004() : EventScript( "Close to Home", 65660 ){};
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~ManFst004(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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if( actor == ManFst004::Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == ManFst004::Actor1 )
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{
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// starting the Aetheryte eventaction
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// player.eventStart( actorId, 0x050002, 7, 0, 0);
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// starting the eventaction 0x13 ( attuning )
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player.eventActionStart( 0x050002, 0x13,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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Scene00051( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {},
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eventId );
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}
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else if( actor == ManFst004::Actor2 )
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{
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Scene00002( player );
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}
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else if( actor == ManFst004::Actor3 )
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{
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Scene00003( player );
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}
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else if( actor == ManFst004::Actor4 )
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{
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Scene00005( player );
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 3 )
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{
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player.sendQuestMessage( m_id, 1, 0, 0, 0 );
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}
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else if( varIdx == 2 )
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{
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player.sendQuestMessage( m_id, 2, 0, 0, 0 );
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}
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else
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{
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player.sendQuestMessage( m_id, 0, 0, 0, 0 );
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}
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auto questId = m_id;
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auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
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auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
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auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.updateQuest( questId, SeqFinish );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.eventPlay( m_id, 0, 0x2000,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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if( param2 == 1 ) // accept quest
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{
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Scene00050( player );
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}
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});
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}
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void Scene00001( Entity::Player& player )
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{
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player.eventPlay( m_id, 1, 0,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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player.setQuestUI8AL( m_id, 1 );
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checkQuestCompletion( player, 0 );
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});
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}
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void Scene00002( Entity::Player& player )
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{
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player.eventPlay( m_id, 2, 0,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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player.setQuestUI8BH( m_id, 1 );
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checkQuestCompletion( player, 3 );
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});
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}
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void Scene00003( Entity::Player& player )
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{
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player.eventPlay( m_id, 3, 0,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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if( param2 == 1 )
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{
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Scene00100( player );
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}
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else
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{
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Scene00099( player );
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}
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});
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}
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void Scene00004( Entity::Player& player )
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{
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player.eventPlay( m_id, 4, 0, 0, 0 );
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}
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void Scene00005( Entity::Player& player )
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{
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player.eventPlay( m_id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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if( param2 == 1 ) // finish quest
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{
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if( player.giveQuestRewards( m_id, 0 ) )
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{
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player.finishQuest( m_id );
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}
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}
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});
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}
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void Scene00050( Entity::Player& player )
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{
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player.eventPlay( m_id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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// accepting quest "close to home"
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player.updateQuest( m_id, 1 );
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player.setQuestUI8CH( m_id, 1 ); // receive key item
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// event is done, need to teleport to real zone.
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player.setZone( 132 );
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//player.setZone(183); back to starting griania for debug purpose
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});
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}
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void Scene00051( Entity::Player& player )
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{
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player.eventPlay( m_id, 51, 0,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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Scene00001( player );
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});
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}
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void Scene00099( Entity::Player& player )
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{
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player.eventPlay( m_id, 99, 0,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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Scene00004( player );
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});
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}
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void Scene00100( Entity::Player& player )
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{
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player.eventPlay( m_id, 100, 0,
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[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
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{
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player.setQuestUI8CH( m_id, 0 ); // remove key item, since we have just traded it
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player.setQuestUI8BL( m_id, 1 );
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checkQuestCompletion( player, 2 );
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});
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}
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};
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EXPORT_SCRIPTOBJECT( ManFst004 ); |