1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-24 13:47:46 +00:00
sapphire/scripts/native/quest/ManFst004.cpp
2017-12-20 14:23:45 +00:00

259 lines
No EOL
8.2 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, change its extension to .cpp
// and move it to the correct folder in <root>/scripts/native/
#include <ScriptObject.h>
// Quest Script: ManFst004_00124
// Quest Name: Close to Home
// Quest ID: 65660
// Start NPC: 1001140
// End NPC: 1000100
class ManFst004 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 107;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001140;
static constexpr auto Actor1 = 2;
static constexpr auto Actor2 = 1000323;
static constexpr auto Actor20 = 1000159;
static constexpr auto Actor3 = 1000768;
static constexpr auto Actor4 = 1000100;
static constexpr auto BindActor0 = 6229224;
static constexpr auto Item0 = 2000120;
static constexpr auto LocActor0 = 1003159;
static constexpr auto LocMarker01 = 2153091;
static constexpr auto LocMarker02 = 2153104;
static constexpr auto LocMarker03 = 2153111;
static constexpr auto LocMarker04 = 2154539;
static constexpr auto LocMarker05 = 2154540;
static constexpr auto LocMarker06 = 2154541;
static constexpr auto LocMarker07 = 2210446;
static constexpr auto LocMarker08 = 2210454;
static constexpr auto LocMarker09 = 2210461;
static constexpr auto LocMotion0 = 799;
static constexpr auto Poprange0 = 2280858;
static constexpr auto RewardDesion = 1;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq0Actor0Lq = 50;
static constexpr auto Seq1Actor0 = 4;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Wait = 51;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq1Actor3Npctradeno = 99;
static constexpr auto Seq1Actor3Npctradeok = 100;
static constexpr auto Seq2Actor4 = 5;
static constexpr auto Territorytype0 = 132;
static constexpr auto UnlockDesion = 14;
public:
ManFst004() : EventScript( "Close to Home", 65660 ){};
~ManFst004(){};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if( actor == ManFst004::Actor0 )
{
Scene00000( player );
}
else if( actor == ManFst004::Actor1 )
{
// starting the Aetheryte eventaction
// player.eventStart( actorId, 0x050002, 7, 0, 0);
// starting the eventaction 0x13 ( attuning )
player.eventActionStart( 0x050002, 0x13,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00051( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {},
eventId );
}
else if( actor == ManFst004::Actor2 )
{
Scene00002( player );
}
else if( actor == ManFst004::Actor3 )
{
Scene00003( player );
}
else if( actor == ManFst004::Actor4 )
{
Scene00005( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 3 )
{
player.sendQuestMessage( m_id, 1, 0, 0, 0 );
}
else if( varIdx == 2 )
{
player.sendQuestMessage( m_id, 2, 0, 0, 0 );
}
else
{
player.sendQuestMessage( m_id, 0, 0, 0, 0 );
}
auto questId = m_id;
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
player.updateQuest( questId, SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.eventPlay( m_id, 0, 0x2000,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 ) // accept quest
{
Scene00050( player );
}
});
}
void Scene00001( Entity::Player& player )
{
player.eventPlay( m_id, 1, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.setQuestUI8AL( m_id, 1 );
checkQuestCompletion( player, 0 );
});
}
void Scene00002( Entity::Player& player )
{
player.eventPlay( m_id, 2, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.setQuestUI8BH( m_id, 1 );
checkQuestCompletion( player, 3 );
});
}
void Scene00003( Entity::Player& player )
{
player.eventPlay( m_id, 3, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
});
}
void Scene00004( Entity::Player& player )
{
player.eventPlay( m_id, 4, 0, 0, 0 );
}
void Scene00005( Entity::Player& player )
{
player.eventPlay( m_id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( m_id, 0 ) )
{
player.finishQuest( m_id );
}
}
});
}
void Scene00050( Entity::Player& player )
{
player.eventPlay( m_id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
// accepting quest "close to home"
player.updateQuest( m_id, 1 );
player.setQuestUI8CH( m_id, 1 ); // receive key item
// event is done, need to teleport to real zone.
player.setZone( 132 );
//player.setZone(183); back to starting griania for debug purpose
});
}
void Scene00051( Entity::Player& player )
{
player.eventPlay( m_id, 51, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00001( player );
});
}
void Scene00099( Entity::Player& player )
{
player.eventPlay( m_id, 99, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
Scene00004( player );
});
}
void Scene00100( Entity::Player& player )
{
player.eventPlay( m_id, 100, 0,
[&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
player.setQuestUI8CH( m_id, 0 ); // remove key item, since we have just traded it
player.setQuestUI8BL( m_id, 1 );
checkQuestCompletion( player, 2 );
});
}
};
EXPORT_SCRIPTOBJECT( ManFst004 );