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64 lines
2 KiB
C++
64 lines
2 KiB
C++
#pragma once
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#include <memory>
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#include <map>
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#include <vector>
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#include "ForwardsZone.h"
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namespace Sapphire::World::Manager
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{
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enum Hierarchy : uint32_t
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{
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NONE_1 = 0x0,
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MASTER = 0x1,
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LEADER = 0x2,
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MEMBER = 0x3,
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INVITE = 0x4,
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MAX_0 = 0x7,
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};
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class LinkshellMgr
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{
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private:
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std::map< uint64_t, LinkshellPtr > m_linkshellIdMap;
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std::map< std::string, LinkshellPtr > m_linkshellNameMap;
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LinkshellPtr getLinkshellByName( const std::string& name );
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public:
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LinkshellMgr() = default;
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// initialize all linkshells from db to memory
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bool loadLinkshells();
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void writeLinkshell( uint64_t lsId );
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// create new linkshell entry and insert into db
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LinkshellPtr createLinkshell( const std::string& name, Entity::Player& player );
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bool renameLinkshell( uint64_t linkshellId, const std::string& name, Entity::Player& player );
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void finishLinkshellAction( const std::string& name, uint32_t result, Entity::Player& player, uint8_t action );
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void invitePlayer( Entity::Player& sourcePlayer, Entity::Player& invitedPlayer, uint64_t linkshellId );
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void kickPlayer( Entity::Player& sourcePlayer, Entity::Player& kickedPlayer, uint64_t linkshellId );
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void addLeader( Entity::Player& sourcePlayer, Entity::Player& newLeaderPlayer, uint64_t linkshellId );
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void removeLeader( Entity::Player& sourcePlayer, Entity::Player& leaderPlayer, uint64_t linkshellId );
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void declineLeader( Entity::Player& sourcePlayer, uint64_t linkshellId );
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void changeMaster( Entity::Player& sourcePlayer, Entity::Player& nextMasterPlayer, uint64_t linkshellId );
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void sendLinkshellList( Entity::Player& player );
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// get all linkshells associated with player
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const std::vector< LinkshellPtr > getPlayerLinkshells( Entity::Player& player ) const;
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LinkshellPtr getLinkshellById( uint64_t lsId );
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void leaveLinkshell( uint64_t lsId, uint64_t characterId );
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void joinLinkshell( uint64_t lsId, uint64_t characterId );
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};
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}
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