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sapphire/src/world/Network/GameConnection.h
2020-05-01 20:19:10 +09:00

194 lines
4.6 KiB
C++

#ifndef GAMECONNECTION_H
#define GAMECONNECTION_H
#include <Network/Connection.h>
#include <Network/CommonNetwork.h>
#include <Util/LockedQueue.h>
#include <map>
#include "ForwardsZone.h"
#define DECLARE_HANDLER( x ) void x( const Sapphire::Network::Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
namespace Sapphire::Network::Packets
{
class GamePacket;
class PacketContainer;
}
namespace Sapphire::Network
{
enum ConnectionType : uint8_t
{
Zone = 1,
Chat = 2,
Lobby = 3,
None
};
class GameConnection : public Network::Connection
{
private:
typedef void ( GameConnection::* Handler )( const Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player );
using HandlerMap = std::map< uint16_t, Handler >;
using HandlerStrMap = std::map< uint16_t, std::string >;
AcceptorPtr m_pAcceptor;
// handler for game packets ( main type 0x03, connection type 1 )
HandlerMap m_zoneHandlerMap;
HandlerStrMap m_zoneHandlerStrMap;
// handler for game packets ( main type 0x03, connection type 2 )
HandlerMap m_chatHandlerMap;
HandlerStrMap m_chatHandlerStrMap;
World::SessionPtr m_pSession;
Common::Util::LockedQueue< Network::Packets::FFXIVARR_PACKET_RAW > m_inQueue;
Common::Util::LockedQueue< Packets::FFXIVPacketBasePtr > m_outQueue;
std::vector< uint8_t > m_packets;
public:
ConnectionType m_conType;
GameConnection( HivePtr pHive, AcceptorPtr pAcceptor );
~GameConnection();
// overwrite the parents onConnect for our game socket needs
void onAccept( const std::string& host, uint16_t port ) override;
void onDisconnect() override;
void onRecv( std::vector< uint8_t >& buffer ) override;
void onError( const asio::error_code& error ) override;
void handlePackets( const Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
const std::vector< Packets::FFXIVARR_PACKET_RAW >& packetData );
void queueInPacket( Sapphire::Network::Packets::FFXIVARR_PACKET_RAW inPacket );
void queueOutPacket( Packets::FFXIVPacketBasePtr outPacket );
void processInQueue();
void processOutQueue();
void handlePacket( Network::Packets::FFXIVARR_PACKET_RAW& pPacket );
void handleZonePacket( Network::Packets::FFXIVARR_PACKET_RAW& pPacket );
void handleChatPacket( Network::Packets::FFXIVARR_PACKET_RAW& pPacket );
void sendPackets( Packets::PacketContainer* pPacket );
void sendSinglePacket( Network::Packets::FFXIVPacketBasePtr pPacket );
void injectPacket( const std::string& packetpath, Entity::Player& player );
DECLARE_HANDLER( initHandler );
DECLARE_HANDLER( finishLoadingHandler );
DECLARE_HANDLER( blackListHandler );
DECLARE_HANDLER( socialListHandler );
DECLARE_HANDLER( linkshellListHandler );
DECLARE_HANDLER( playTimeHandler );
DECLARE_HANDLER( pingHandler );
DECLARE_HANDLER( fcInfoReqHandler );
DECLARE_HANDLER( setSearchInfoHandler );
DECLARE_HANDLER( reqSearchInfoHandler );
DECLARE_HANDLER( reqExamineSearchCommentHandler );
DECLARE_HANDLER( reqExamineFcInfo );
DECLARE_HANDLER( updatePositionHandler );
DECLARE_HANDLER( chatHandler );
DECLARE_HANDLER( zoneLineHandler );
DECLARE_HANDLER( clientTriggerHandler );
DECLARE_HANDLER( inventoryModifyHandler );
DECLARE_HANDLER( discoveryHandler );
DECLARE_HANDLER( eventHandlerTalk );
DECLARE_HANDLER( eventHandlerEmote );
DECLARE_HANDLER( eventHandlerWithinRange );
DECLARE_HANDLER( eventHandlerOutsideRange );
DECLARE_HANDLER( eventHandlerEnterTerritory );
DECLARE_HANDLER( eventHandlerReturn );
DECLARE_HANDLER( eventHandlerShop );
DECLARE_HANDLER( eventHandlerLinkshell );
DECLARE_HANDLER( logoutHandler );
DECLARE_HANDLER( cfDutyInfoRequest );
DECLARE_HANDLER( cfRegisterDuty );
DECLARE_HANDLER( cfRegisterRoulette );
DECLARE_HANDLER( cfDutyAccepted );
DECLARE_HANDLER( cfCancel );
DECLARE_HANDLER( actionHandler );
DECLARE_HANDLER( placedActionHandler );
DECLARE_HANDLER( gm1Handler );
DECLARE_HANDLER( gm2Handler );
DECLARE_HANDLER( reqEquipDisplayFlagsHandler );
DECLARE_HANDLER( performNoteHandler );
DECLARE_HANDLER( landRenameHandler );
DECLARE_HANDLER( housingUpdateGreetingHandler );
DECLARE_HANDLER( buildPresetHandler );
DECLARE_HANDLER( tellHandler );
DECLARE_HANDLER( reqPlaceHousingItem );
DECLARE_HANDLER( reqMoveHousingItem );
DECLARE_HANDLER( marketBoardSearch );
DECLARE_HANDLER( marketBoardRequestItemInfo );
DECLARE_HANDLER( marketBoardRequestItemListings );
};
}
#endif