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sapphire/src/servers/sapphire_zone/Network/PacketWrappers/EffectPacket.h

65 lines
1.5 KiB
C++

#ifndef SAPPHIRE_EFFECTPACKET_H
#define SAPPHIRE_EFFECTPACKET_H
#include <Network/GamePacketNew.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
namespace Core {
namespace Network {
namespace Packets {
namespace Server {
class EffectPacket :
public ZoneChannelPacket< FFXIVIpcEffect >
{
public:
EffectPacket( uint64_t sourceId, uint32_t targetId, uint32_t actionId ) :
ZoneChannelPacket< FFXIVIpcEffect >( sourceId, targetId )
{
m_data.actionId = actionId;
m_data.actionAnimationId = static_cast< uint16_t >( actionId );
m_data.animationTargetId = targetId;
m_data.effectTargetId = targetId;
m_data.effectDisplayType = Common::ActionEffectDisplayType::ShowActionName;
}
void addEffect( const Server::EffectEntry& effect )
{
assert( m_data.effectCount <= 8 );
std::memcpy( &m_data.effects[m_data.effectCount++], &effect, sizeof( Server::EffectEntry ) );
}
void setAnimationId( const uint16_t animationId )
{
m_data.actionAnimationId = animationId;
}
void setEffectFlags( const uint32_t effectFlags )
{
m_data.effectFlags = effectFlags;
}
void setRotation( const uint16_t rotation )
{
m_data.rotation = rotation;
}
void setTargetActor( const uint32_t targetId )
{
m_data.animationTargetId = targetId;
m_data.effectTargetId = targetId;
FFXIVPacketBase::setTargetActor( targetId );
}
};
}
}
}
}
#endif //SAPPHIRE_EFFECTPACKET_H