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sapphire/src/world/Network/Handlers/CFHandlers.cpp
2024-06-12 19:39:09 +09:00

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4.2 KiB
C++

#include <Common.h>
#include <Network/CommonNetwork.h>
#include <Network/GamePacket.h>
#include <Logging/Logger.h>
#include <Network/PacketContainer.h>
#include <Exd/ExdDataGenerated.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Territory/InstanceContent.h"
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Network/PacketDef/Zone/ClientZoneDef.h"
#include "Session.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::World::Manager;
void Sapphire::Network::GameConnection::cfDutyInfoRequest( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto dutyInfoPacket = makeZonePacket< FFXIVIpcCFDutyInfo >( player.getId() );
auto penaltyMinutes = player.getCFPenaltyMinutes();
if( penaltyMinutes > 255 )
{
// cap it since it's uint8_t in packets
penaltyMinutes = 255;
}
dutyInfoPacket->data().penaltyTime = static_cast< uint8_t >( penaltyMinutes );
queueOutPacket( dutyInfoPacket );
auto inNeedsPacket = makeZonePacket< FFXIVIpcCFPlayerInNeed >( player.getId() );
queueOutPacket( inNeedsPacket );
}
void Sapphire::Network::GameConnection::cfRegisterDuty( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
Packets::FFXIVARR_PACKET_RAW copy = inPacket;
std::vector< uint16_t > selectedContent;
for( uint32_t offset = 0x2A; offset <= 0x32; offset += 0x2 )
{
auto id = *reinterpret_cast< uint16_t* >( &copy.data[ offset ] );
if( id == 0 )
break;
player.sendDebug( "got contentFinderConditionId#{0}", id );
selectedContent.push_back( id );
}
// todo: rand bias problem, will do for now tho
auto index = static_cast< uint32_t >( std::rand() ) % selectedContent.size();
auto contentFinderConditionId = selectedContent.at( index );
player.sendDebug( "Duty register request for contentFinderConditionId#{0}", contentFinderConditionId );
player.m_cfNotifiedContent = contentFinderConditionId;
auto notify = makeZonePacket< FFXIVIpcCFNotify >( player.getId() );
notify->data().state1 = 3;
notify->data().unknown_one = 1;
notify->data().contents[ 0 ] = contentFinderConditionId;
player.queuePacket( notify );
}
void Sapphire::Network::GameConnection::cfRegisterRoulette( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto packet = makeZonePacket< FFXIVIpcCFCancel >( player.getId() );
packet->data().cancelReason = 890;
queueOutPacket( packet );
player.sendDebug( "Roulette register not implemented." );
}
void Sapphire::Network::GameConnection::cfDutyAccepted( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
const auto packetIn = ZoneChannelPacket< Client::FFXIVIpcCFCommenceHandler >( inPacket );
if( packetIn.data().param == 0 )
{
// accept
if( player.m_cfNotifiedContent > 0 )
{
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
auto instance = teriMgr.createInstanceContent( player.m_cfNotifiedContent );
if( !instance )
return;
player.m_cfNotifiedContent = 0;
auto pInstance = instance->getAsInstanceContent();
pInstance->bindPlayer( player.getId() );
player.sendDebug( "Created instance with id#{}", instance->getGuId() );
player.prepareZoning( pInstance->getTerritoryTypeId(), true, 1, 0, 0, 1, 9 );
player.setInstance( instance );
}
}
else
{
// cancel
player.m_cfNotifiedContent = 0;
auto packet = makeZonePacket< FFXIVIpcCFCancel >( player.getId() );
packet->data().cancelReason = 890;
queueOutPacket( packet );
}
}
/*
void Sapphire::Network::GameConnection::cfCancel( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto packet = makeZonePacket< FFXIVIpcCFCancel >( player.getId() );
packet->data().cancelReason = 890;
queueOutPacket( packet );
}
*/