.. |
Action
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Actor
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probably fix stepping past the next step destination
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2019-01-27 23:47:36 +11:00 |
ContentFinder
|
Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
DebugCommand
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Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
Event
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Progress...
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2018-12-23 03:53:08 +01:00 |
Inventory
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change itemcontainer back to use u8s for slots, some cleanup
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2019-01-10 22:01:58 +11:00 |
Linkshell
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Manager
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only create naviproviders if one doesn't exist for the map
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2019-01-25 22:47:50 +11:00 |
Math
|
Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Navi
|
cap poly length for generated nav paths
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2019-01-27 23:26:34 +11:00 |
Network
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
Script
|
remove exceptions and handle error cases inside initMesh
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2019-01-25 22:43:04 +11:00 |
StatusEffect
|
Seems like everything works again... here is hoping
|
2018-12-29 00:53:52 +01:00 |
Territory
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
CMakeLists.txt
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pathing things?
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2019-01-20 16:10:48 +01:00 |
ForwardsZone.h
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Fixing code for consistency, const correctness, include tree and style.
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2019-01-24 12:10:31 +01:00 |
mainGameServer.cpp
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
ServerMgr.cpp
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add customisable log level to config
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2019-01-25 19:00:21 +11:00 |
ServerMgr.h
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
Session.cpp
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |
Session.h
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |