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https://github.com/SapphireServer/Sapphire.git
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256 lines
9.7 KiB
C++
256 lines
9.7 KiB
C++
// FFXIVTheMovie.ParserV3.8
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// param used:
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//WARP_GREHFARR = 181|9|40|14|0|false
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Manager/TerritoryMgr.h"
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#include "Manager/EventMgr.h"
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#include "Territory/Territory.h"
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#include <Manager/WarpMgr.h>
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using namespace Sapphire;
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class ManSea001 : public Sapphire::ScriptAPI::QuestScript
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{
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public:
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ManSea001() : Sapphire::ScriptAPI::QuestScript( 65643 ){};
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~ManSea001() = default;
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//SEQ_0, 1 entries
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//SEQ_1, 3 entries
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//SEQ_255, 2 entries
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//ACTOR0 = 1001028
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//ACTOR1 = 1002732
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//ACTOR2 = 1002697
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//CUTEVENT = 202
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//EOBJECT0 = 2001679
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//EOBJECT1 = 2001680
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//EVENTACTIONSEARCH = 1
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//LOCACTOR0 = 1002732
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//LOCPOSACTOR0 = 4107186
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//OPENINGEVENTHANDLER = 1245185
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//POPRANGE0 = 4127803
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//TERRITORYTYPE0 = 181
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static constexpr auto EVENT_ON_TALK = 0;
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static constexpr auto EVENT_ON_EMOTE = 1;
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static constexpr auto EVENT_ON_BNPC_KILL = 2;
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static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
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static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
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static constexpr auto EVENT_ON_EVENT_ITEM = 5;
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static constexpr auto EVENT_ON_EOBJ_HIT = 6;
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static constexpr auto EVENT_ON_SAY = 7;
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private:
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void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
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{
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switch( quest.getSeq() )
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{
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case 0:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown
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// +Callback Scene00001: Normal(Talk, FadeIn, TargetCanMove), id=RYSSFLOH
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// +Callback Scene00002: Normal(QuestAccept, SystemTalk), id=unknown
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break;
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}
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case 1:
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{
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if( param1 == 1002732 ) // ACTOR1 = GREHFARR
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{
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if( quest.getUI8AL() != 1 )
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{
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Scene00005( quest, player ); // Scene00005: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR
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}
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break;
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}
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if( param1 == 2001679 ) // EOBJECT0 = unknown
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{
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Scene00007( quest, player ); // Scene00007: Normal(None), id=unknown
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break;
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}
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if( param1 == 2001680 ) // EOBJECT1 = unknown
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{
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Scene00009( quest, player ); // Scene00009: Normal(None), id=unknown
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break;
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}
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break;
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}
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case 255:
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{
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if( param1 == 1002697 ) // ACTOR2 = unknown
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{
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Scene00011( quest, player ); // Scene00011: Normal(CutScene), id=unknown
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// +Callback Scene00012: Normal(QuestReward, QuestComplete, SystemTalk), id=unknown
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break;
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}
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if( param1 == 1002732 ) // ACTOR1 = GREHFARR
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{
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Scene00013( quest, player ); // Scene00013: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR
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break;
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}
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break;
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}
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default:
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{
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playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
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break;
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}
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}
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}
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public:
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
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}
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void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
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{
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playerMgr().sendDebug( player, "emote: {}", emoteId );
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onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
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}
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void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
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{
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onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( bnpc.getBNpcNameId() ), bnpc.getLayoutId(), 0 );
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}
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void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
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{
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onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
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}
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void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
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}
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void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
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{
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onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
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}
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void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
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{
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onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
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}
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void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
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{
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onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
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}
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private:
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void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
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{
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quest.setSeq( 1 );
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}
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void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
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{
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if( quest.getUI8AL() == 1 )
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{
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quest.setUI8AL( 0 );
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quest.setBitFlag8( 1, false );
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quest.setSeq( 255 );
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}
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}
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void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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Scene00001( quest, player );
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}
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};
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
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}
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void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00001: Normal(Talk, FadeIn, TargetCanMove), id=RYSSFLOH" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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Scene00002( quest, player );
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};
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00002: Normal(QuestAccept, SystemTalk), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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player.setOpeningSequence( 2 );
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checkProgressSeq0( quest, player );
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};
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, callback );
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}
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void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR1, UI8AL = 1, Flag8(1)=True
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00005: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.errorCode == 0 || ( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) )
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{
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quest.setUI8AL( 1 );
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quest.setBitFlag8( 1, true );
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checkProgressSeq1( quest, player );
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eventMgr().eventFinish( player, result.eventId, 1 );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, teriMgr().getZoneByTerritoryTypeId( 181 )->getGuId(), { 9.0f, 40.0f, 14.0f }, 0.0f );
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}
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};
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, callback );
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}
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void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_1: EOBJECT0, <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00007: Normal(None), id=unknown" );
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checkProgressSeq1( quest, player );
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}
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void Scene00009( World::Quest& quest, Entity::Player& player ) //SEQ_1: EOBJECT1, <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00009: Normal(None), id=unknown" );
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checkProgressSeq1( quest, player );
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}
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void Scene00011( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00011: Normal(CutScene), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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Scene00012( quest, player );
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};
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eventMgr().playQuestScene( player, getId(), 11, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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void Scene00012( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00012: Normal(QuestReward, QuestComplete, SystemTalk), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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};
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eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, callback );
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}
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void Scene00013( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR1, <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea001:65643 calling Scene00013: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=GREHFARR" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.errorCode == 0 || ( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) )
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{
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eventMgr().eventFinish( player, result.eventId, 1 );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, teriMgr().getZoneByTerritoryTypeId( 181 )->getGuId(), { 9.0f, 40.0f, 14.0f }, 0.0f );
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}
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};
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eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, callback );
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}
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};
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EXPOSE_SCRIPT( ManSea001 );
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