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sapphire/src/world
2020-01-23 22:43:16 +09:00
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Action Fix moundId type. 2020-01-23 22:43:16 +09:00
Actor enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks. 2020-01-19 21:20:01 +09:00
ContentFinder Restructured project slightly 2018-12-13 12:40:42 +01:00
DebugCommand Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Event Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Inventory Gear matters! 2019-03-21 18:06:48 +01:00
Linkshell fix vs2019 build 2019-11-23 09:22:42 +00:00
Manager Fix moundId type. 2020-01-23 22:43:16 +09:00
Math less op test value 2020-01-07 19:46:07 +09:00
Navi rename zone to territory 2019-08-09 17:49:40 +10:00
Network Fix moundId type. 2020-01-23 22:43:16 +09:00
Script rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
StatusEffect Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Territory fix some warnings & world shouldn't crash when warming up object cache 2020-01-11 18:20:06 +11:00
Util refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
CMakeLists.txt Detour crowd experiments 2019-04-19 00:39:42 +02:00
ForwardsZone.h Implement mount action. 2020-01-23 22:36:01 +09:00
mainGameServer.cpp some cleanup, move lobby to Sapphire::Lobby 2019-06-03 00:21:58 +10:00
ServerMgr.cpp Major rewrite of zonelines, aetherytes and discoveries 2019-10-21 23:24:26 +02:00
ServerMgr.h lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Session.cpp revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
Session.h Start of action target selection implementation 2019-04-07 16:04:36 +10:00