.. |
Action
|
Fix moundId type.
|
2020-01-23 22:43:16 +09:00 |
Actor
|
enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
|
2020-01-19 21:20:01 +09:00 |
ContentFinder
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
DebugCommand
|
Added BaseManager and moved DebugCommandHandler to Manager
|
2018-12-22 22:25:03 +01:00 |
Event
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
Inventory
|
Gear matters!
|
2019-03-21 18:06:48 +01:00 |
Linkshell
|
fix vs2019 build
|
2019-11-23 09:22:42 +00:00 |
Manager
|
Fix moundId type.
|
2020-01-23 22:43:16 +09:00 |
Math
|
less op test value
|
2020-01-07 19:46:07 +09:00 |
Navi
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
Network
|
Fix moundId type.
|
2020-01-23 22:43:16 +09:00 |
Script
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
StatusEffect
|
Seems like everything works again... here is hoping
|
2018-12-29 00:53:52 +01:00 |
Territory
|
fix some warnings & world shouldn't crash when warming up object cache
|
2020-01-11 18:20:06 +11:00 |
Util
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
CMakeLists.txt
|
Detour crowd experiments
|
2019-04-19 00:39:42 +02:00 |
ForwardsZone.h
|
Implement mount action.
|
2020-01-23 22:36:01 +09:00 |
mainGameServer.cpp
|
some cleanup, move lobby to Sapphire::Lobby
|
2019-06-03 00:21:58 +10:00 |
ServerMgr.cpp
|
Major rewrite of zonelines, aetherytes and discoveries
|
2019-10-21 23:24:26 +02:00 |
ServerMgr.h
|
lobby works again with new config stuff
|
2019-01-07 23:00:09 +11:00 |
Session.cpp
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
Session.h
|
Start of action target selection implementation
|
2019-04-07 16:04:36 +10:00 |