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sapphire/src/world
2019-01-20 13:36:34 +01:00
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Action Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Actor BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
ContentFinder Restructured project slightly 2018-12-13 12:40:42 +01:00
DebugCommand Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Event Progress... 2018-12-23 03:53:08 +01:00
Inventory change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
Linkshell Restructured project slightly 2018-12-13 12:40:42 +01:00
Manager RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Math Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Network BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Script Fixed remaining g_log appearances and fmt usage 2019-01-13 13:19:15 +01:00
StatusEffect Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Territory Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-19 21:20:31 -02:00
CMakeLists.txt Further cmake cleanup 2019-01-02 11:23:39 +01:00
ForwardsZone.h Moved cmake logic to root cmakelists 2018-12-31 13:54:31 +01:00
mainGameServer.cpp lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
ServerMgr.cpp RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
ServerMgr.h lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Session.cpp RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Session.h RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00