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sapphire/src/world
collett 2bf1e3767a Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
2020-01-03 04:06:25 +09:00
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Action Try to implement a quest. 2020-01-03 01:11:19 +09:00
Actor Play the sound effect when buying items from shop. 2020-01-03 04:06:25 +09:00
ContentFinder Restructured project slightly 2018-12-13 12:40:42 +01:00
DebugCommand Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Event Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Inventory Gear matters! 2019-03-21 18:06:48 +01:00
Linkshell fix vs2019 build 2019-11-23 09:22:42 +00:00
Manager using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Math using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Navi rename zone to territory 2019-08-09 17:49:40 +10:00
Network Try to implement a quest. 2020-01-03 01:11:19 +09:00
Script rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
StatusEffect Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Territory using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Util refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
CMakeLists.txt Detour crowd experiments 2019-04-19 00:39:42 +02:00
ForwardsZone.h some effects/action wip crap 2019-08-09 17:49:40 +10:00
mainGameServer.cpp some cleanup, move lobby to Sapphire::Lobby 2019-06-03 00:21:58 +10:00
ServerMgr.cpp rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
ServerMgr.h lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Session.cpp revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
Session.h Start of action target selection implementation 2019-04-07 16:04:36 +10:00