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https://github.com/SapphireServer/Sapphire.git
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271 lines
No EOL
8.4 KiB
C++
271 lines
No EOL
8.4 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: GaiUsc304_00971
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// Quest Name: Of Sylphs and Spriggans
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// Quest ID: 66507
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// Start NPC: 1000580
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// End NPC: 1006716
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using namespace Sapphire;
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class GaiUsc304 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000
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/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007573
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/// Countable Num: 0 Seq: 255 Event: 5 Listener: 762
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000580;//Komuxio
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static constexpr auto Actor1 = 1007573;//Tiggy (Seq1)
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static constexpr auto Actor2 = 1006714;//Tiggy (Seq2/SeqFinish)
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static constexpr auto Actor3 = 1006716;//Maerwynn
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static constexpr auto Enemy0 = 4300421;
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static constexpr auto Eobject0 = 2002330;
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static constexpr auto Eventrange0 = 4300435;
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static constexpr auto EventActionRescueUnderShort = 34;
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static constexpr auto EventActionSearch = 1;
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public:
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GaiUsc304() : Sapphire::ScriptAPI::QuestScript( 66507 ){};
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~GaiUsc304() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00007( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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if( quest.getUI8AL() < 1 )
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Scene00003( quest, player );
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else
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eventMgr().eventActionStart(
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player, getId(), EventActionRescueUnderShort,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00004( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq2 )
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Scene00008( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00010( quest, player );
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break;
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}
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case Actor3:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00009( quest, player );
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break;
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}
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}
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}
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( bnpc.getLayoutId() )
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{
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case Enemy0:
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{
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quest.setUI8AL( 1 );
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break;
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}
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}
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}
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void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
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{
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if( param1 == Eventrange0 )
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Scene00002( quest, player );
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
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auto enemySpawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
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if( !enemySpawned && quest.getUI8AL() < 1 )
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{
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auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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quest.setUI8AL( 0 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId() );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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};
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EXPOSE_SCRIPT( GaiUsc304 ); |