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60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
#ifndef _ACTION_H_
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#define _ACTION_H_
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#include <Server_Common/Common.h>
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#include "../Forwards.h"
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namespace Core { namespace Action {
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class Action
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{
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public:
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Action();
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virtual ~Action();
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uint16_t getId() const;
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Common::HandleActionType getHandleActionType() const;
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Entity::ActorPtr getTargetActor() const;
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bool isInterrupted() const;
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void setInterrupted();
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uint64_t getStartTime() const;
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void setStartTime( uint64_t startTime );
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uint32_t getCastTime() const;
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void setCastTime( uint32_t castTime );
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Entity::ActorPtr getActionSource() const;
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virtual void onStart() {};
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virtual void onFinish() {};
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virtual void onInterrupt() {};
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// update action, if returns true, action is done and has to be removed from the actor
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virtual bool update();
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protected:
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uint16_t m_id;
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Common::HandleActionType m_handleActionType;
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uint64_t m_startTime;
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uint32_t m_castTime;
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Entity::ActorPtr m_pSource;
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Entity::ActorPtr m_pTarget;
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bool m_bInterrupt;
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};
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}
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}
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#endif
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