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29 lines
715 B
C++
29 lines
715 B
C++
#ifndef SAPPHIRE_ITEMMGR_H
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#define SAPPHIRE_ITEMMGR_H
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#include <Common.h>
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#include "ForwardsZone.h"
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namespace Sapphire::World::Manager
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{
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class ItemMgr
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{
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public:
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ItemMgr() = default;
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ItemPtr loadItem( uint64_t uId );
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uint32_t getNextUId();
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/*! check if weapon category qualifies the weapon as onehanded */
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static bool isOneHandedWeapon( Common::ItemUICategory weaponCategory );
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static bool isArmory( uint16_t containerId );
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static bool isEquipment( uint16_t containerId );
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static uint16_t getCharaEquipSlotCategoryToArmoryId( Common::EquipSlotCategory slot );
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static Common::ContainerType getContainerType( uint32_t containerId );
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};
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}
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#endif //SAPPHIRE_ITEMMGR_H
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