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https://github.com/SapphireServer/Sapphire.git
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58 lines
No EOL
2.3 KiB
C++
58 lines
No EOL
2.3 KiB
C++
#include "InventoryMgr.h"
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#include <Common.h>
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#include "Actor/Player.h"
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#include "Inventory/ItemContainer.h"
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#include "Inventory/Item.h"
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/GamePacketNew.h>
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using namespace Sapphire::Network::Packets;
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void Sapphire::World::Manager::InventoryMgr::sendInventoryContainer( Sapphire::Entity::Player& player,
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Sapphire::ItemContainerPtr container )
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{
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auto sequence = player.getNextInventorySequence();
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auto pMap = container->getItemMap();
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for( auto itM = pMap.begin(); itM != pMap.end(); ++itM )
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{
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if( !itM->second )
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return;
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if( container->getId() == Common::InventoryType::Currency || container->getId() == Common::InventoryType::Crystal )
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{
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auto currencyInfoPacket = makeZonePacket< Server::FFXIVIpcCurrencyCrystalInfo >( player.getId() );
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currencyInfoPacket->data().containerSequence = sequence;
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currencyInfoPacket->data().catalogId = itM->second->getId();
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currencyInfoPacket->data().unknown = 1;
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currencyInfoPacket->data().quantity = itM->second->getStackSize();
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currencyInfoPacket->data().containerId = container->getId();
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currencyInfoPacket->data().slot = 0;
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player.queuePacket( currencyInfoPacket );
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}
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else
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{
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auto itemInfoPacket = makeZonePacket< Server::FFXIVIpcItemInfo >( player.getId() );
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itemInfoPacket->data().containerSequence = sequence;
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itemInfoPacket->data().containerId = container->getId();
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itemInfoPacket->data().slot = itM->first;
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itemInfoPacket->data().quantity = itM->second->getStackSize();
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itemInfoPacket->data().catalogId = itM->second->getId();
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itemInfoPacket->data().condition = itM->second->getDurability();
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itemInfoPacket->data().spiritBond = 0;
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itemInfoPacket->data().hqFlag = itM->second->isHq() ? 1 : 0;
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itemInfoPacket->data().stain = itM->second->getStain();
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player.queuePacket( itemInfoPacket );
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}
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}
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auto containerInfoPacket = makeZonePacket< Server::FFXIVIpcContainerInfo >( player.getId() );
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containerInfoPacket->data().containerSequence = sequence;
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containerInfoPacket->data().numItems = container->getEntryCount();
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containerInfoPacket->data().containerId = container->getId();
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player.queuePacket( containerInfoPacket );
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} |