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sapphire/src/world/Manager/InventoryMgr.cpp

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2.3 KiB
C++

#include "InventoryMgr.h"
#include <Common.h>
#include "Actor/Player.h"
#include "Inventory/ItemContainer.h"
#include "Inventory/Item.h"
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/GamePacketNew.h>
using namespace Sapphire::Network::Packets;
void Sapphire::World::Manager::InventoryMgr::sendInventoryContainer( Sapphire::Entity::Player& player,
Sapphire::ItemContainerPtr container )
{
auto sequence = player.getNextInventorySequence();
auto pMap = container->getItemMap();
for( auto itM = pMap.begin(); itM != pMap.end(); ++itM )
{
if( !itM->second )
return;
if( container->getId() == Common::InventoryType::Currency || container->getId() == Common::InventoryType::Crystal )
{
auto currencyInfoPacket = makeZonePacket< Server::FFXIVIpcCurrencyCrystalInfo >( player.getId() );
currencyInfoPacket->data().containerSequence = sequence;
currencyInfoPacket->data().catalogId = itM->second->getId();
currencyInfoPacket->data().unknown = 1;
currencyInfoPacket->data().quantity = itM->second->getStackSize();
currencyInfoPacket->data().containerId = container->getId();
currencyInfoPacket->data().slot = 0;
player.queuePacket( currencyInfoPacket );
}
else
{
auto itemInfoPacket = makeZonePacket< Server::FFXIVIpcItemInfo >( player.getId() );
itemInfoPacket->data().containerSequence = sequence;
itemInfoPacket->data().containerId = container->getId();
itemInfoPacket->data().slot = itM->first;
itemInfoPacket->data().quantity = itM->second->getStackSize();
itemInfoPacket->data().catalogId = itM->second->getId();
itemInfoPacket->data().condition = itM->second->getDurability();
itemInfoPacket->data().spiritBond = 0;
itemInfoPacket->data().hqFlag = itM->second->isHq() ? 1 : 0;
itemInfoPacket->data().stain = itM->second->getStain();
player.queuePacket( itemInfoPacket );
}
}
auto containerInfoPacket = makeZonePacket< Server::FFXIVIpcContainerInfo >( player.getId() );
containerInfoPacket->data().containerSequence = sequence;
containerInfoPacket->data().numItems = container->getEntryCount();
containerInfoPacket->data().containerId = container->getId();
player.queuePacket( containerInfoPacket );
}