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sapphire/src/world/Territory
2019-05-28 22:04:25 +10:00
..
Housing Show svent on questbattle completion, remove inactive questbattle instances 2019-04-07 16:01:53 +02:00
Cell.cpp Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
Cell.h Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
CellHandler.h General cleanup and improvements of quest_parser 2019-03-18 15:51:04 +01:00
House.cpp minor refactoring and zero out model cache arrays on init 2018-12-30 20:24:20 +11:00
House.h minor refactoring and zero out model cache arrays on init 2018-12-30 20:24:20 +11:00
HousingZone.cpp Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
HousingZone.h Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
InstanceContent.cpp correctly calculate deltatime, set agent flags on dormant bnpcs 2019-04-20 15:13:46 +10:00
InstanceContent.h Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Land.cpp Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Land.h Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
QuestBattle.cpp fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows 2019-05-28 22:04:25 +10:00
QuestBattle.h Moved bnpc creation from level to zone, implicitly adding them to world aswell 2019-04-17 09:26:29 +02:00
Zone.cpp warn instead of crash with missing navmeshes 2019-04-30 21:41:10 +10:00
Zone.h Detour crowd experiments 2019-04-19 00:39:42 +02:00
ZonePosition.cpp Restructured project slightly 2018-12-13 12:40:42 +01:00
ZonePosition.h Restructured project slightly 2018-12-13 12:40:42 +01:00