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33 lines
730 B
C++
33 lines
730 B
C++
#ifndef _CORE_NETWORK_PACKETS_PINGPACKET_H
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#define _CORE_NETWORK_PACKETS_PINGPACKET_H
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#include <Network/GamePacket.h>
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#include "Forwards.h"
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namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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/**
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* @brief The Ping response packet.
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*/
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class PingPacket : public ZoneChannelPacket< FFXIVIpcSync >
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{
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public:
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PingPacket( Entity::Player& player, int32_t inVal ) :
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ZoneChannelPacket< FFXIVIpcSync >( player.getId(), player.getId() )
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{
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initialize( player, inVal );
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};
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private:
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void initialize( Entity::Player& player, int32_t inVal )
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{
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m_data.clientTimeValue = inVal;
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m_data.transmissionInterval = 333;
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};
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};
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}
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#endif /*_CORE_NETWORK_PACKETS_CPINGPACKET_H*/
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