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sapphire/src/servers/sapphire_zone/ServerMgr.h
2018-11-23 11:46:39 +01:00

72 lines
1.5 KiB
C++

#ifndef __GAMESERVER_H
#define __GAMESERVER_H
#include <Common.h>
#include <mutex>
#include <map>
#include "ForwardsZone.h"
namespace Core {
class ServerMgr
{
public:
ServerMgr( const std::string& configName );
~ServerMgr();
void run( int32_t argc, char* argv[] );
bool createSession( uint32_t sessionId );
void removeSession( uint32_t sessionId );
void removeSession( const std::string& playerName );
SessionPtr getSession( uint32_t id );
SessionPtr getSession( const std::string& playerName );
size_t getSessionCount() const;
uint16_t getWorldId() const;
void setWorldId( uint16_t worldId );
void mainLoop();
bool isRunning() const;
void printBanner() const;
bool loadSettings( int32_t argc, char* argv[] );
void loadBNpcTemplates();
Entity::BNpcTemplatePtr getBNpcTemplate( const std::string& key );
Entity::BNpcTemplatePtr getBNpcTemplate( uint32_t id );
std::string getPlayerNameFromDb( uint32_t playerId, bool forceDbLoad = false );
void updatePlayerName( uint32_t playerId, const std::string& playerNewName );
private:
uint16_t m_port;
std::string m_ip;
int64_t m_lastDBPingTime;
bool m_bRunning;
uint16_t m_worldId;
std::string m_configName;
std::mutex m_sessionMutex;
std::map< uint32_t, SessionPtr > m_sessionMapById;
std::map< std::string, SessionPtr > m_sessionMapByName;
std::map< uint32_t, std::string > m_playerNameMapById;
std::map< uint32_t, uint32_t > m_zones;
std::map< std::string, Entity::BNpcTemplatePtr > m_bNpcTemplateMap;
};
}
#endif