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67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#ifndef _GAMECOMMAND_H_
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#define _GAMECOMMAND_H_
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#include <src/servers/Server_Common/Common.h>
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#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Forwards.h"
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namespace Core {
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class DebugCommandHandler;
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// CGameCommand is used to define in game text command callbacks
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// TODO it should probably be renamed to something more intuitive
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// TODO the command identifier, currently '@' should probably be defined in here aswell so it is easily replaced
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class DebugCommand
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{
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public:
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using pFunc = void ( DebugCommandHandler::* )( char *, Entity::PlayerPtr, boost::shared_ptr< DebugCommand > );
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// String for the command
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std::string m_commandName;
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// command callback
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pFunc m_pFunc;
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// helptext
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std::string m_helpText;
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// userlevel needed to execute the command
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uint8_t m_gmLevel;
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DebugCommand( const std::string& n, pFunc functionPtr, const std::string& hText, uint8_t uLevel )
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{
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m_commandName = n;
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m_pFunc = functionPtr;
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m_helpText = hText;
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m_gmLevel = uLevel;
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}
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~DebugCommand()
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{
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}
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const std::string& getName() const
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{
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return m_commandName;
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}
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const std::string& getHelpText() const
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{
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return m_helpText;
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}
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uint8_t getRequiredGmLevel() const
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{
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return m_gmLevel;
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}
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};
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}
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#endif
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