mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 06:47:45 +00:00
236 lines
5.4 KiB
C++
236 lines
5.4 KiB
C++
#include <filesystem>
|
|
#include <time.h>
|
|
|
|
#include <Util/Util.h>
|
|
#include <Network/PacketContainer.h>
|
|
#include <Logging/Logger.h>
|
|
|
|
#include "Network/GameConnection.h"
|
|
#include "Actor/Player.h"
|
|
|
|
#include "Service.h"
|
|
#include "Manager/PartyMgr.h"
|
|
|
|
#include "Session.h"
|
|
|
|
namespace fs = std::filesystem;
|
|
|
|
Sapphire::World::Session::Session( uint32_t sessionId ) :
|
|
m_sessionId( sessionId ),
|
|
m_lastDataTime( Common::Util::getTimeSeconds() ),
|
|
m_lastSqlTime( Common::Util::getTimeSeconds() ),
|
|
m_isValid( false ),
|
|
m_isReplaying( false )
|
|
{
|
|
}
|
|
|
|
void Sapphire::World::Session::setZoneConnection( Network::GameConnectionPtr pZoneCon )
|
|
{
|
|
pZoneCon->m_conType = Network::ConnectionType::Zone;
|
|
m_pZoneConnection = pZoneCon;
|
|
}
|
|
|
|
void Sapphire::World::Session::setChatConnection( Network::GameConnectionPtr pChatCon )
|
|
{
|
|
pChatCon->m_conType = Network::ConnectionType::Chat;
|
|
m_pChatConnection = pChatCon;
|
|
}
|
|
|
|
Sapphire::Network::GameConnectionPtr Sapphire::World::Session::getZoneConnection() const
|
|
{
|
|
return m_pZoneConnection;
|
|
}
|
|
|
|
Sapphire::Network::GameConnectionPtr Sapphire::World::Session::getChatConnection() const
|
|
{
|
|
return m_pChatConnection;
|
|
}
|
|
|
|
|
|
bool Sapphire::World::Session::loadPlayer()
|
|
{
|
|
|
|
m_pPlayer = Entity::make_Player();
|
|
|
|
if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
|
|
{
|
|
m_isValid = false;
|
|
return false;
|
|
}
|
|
|
|
m_isValid = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void Sapphire::World::Session::close()
|
|
{
|
|
if( m_pZoneConnection )
|
|
m_pZoneConnection->disconnect();
|
|
|
|
if( m_pChatConnection )
|
|
m_pChatConnection->disconnect();
|
|
|
|
// remove the session from the player
|
|
if( m_pPlayer )
|
|
{
|
|
m_pPlayer->clearBuyBackMap();
|
|
if( m_pPlayer->getPartyId() != 0 )
|
|
{
|
|
// offline player is removed from party for now;
|
|
auto& partyMgr = Common::Service< World::Manager::PartyMgr >::ref();
|
|
partyMgr.onLeave( *m_pPlayer );
|
|
}
|
|
// do one last update to db
|
|
m_pPlayer->updateSql();
|
|
// reset the zone, so the zone handler knows to remove the actor
|
|
m_pPlayer->setCurrentZone( nullptr );
|
|
}
|
|
}
|
|
|
|
uint32_t Sapphire::World::Session::getId() const
|
|
{
|
|
return m_sessionId;
|
|
}
|
|
|
|
int64_t Sapphire::World::Session::getLastDataTime() const
|
|
{
|
|
return m_lastDataTime;
|
|
}
|
|
|
|
int64_t Sapphire::World::Session::getLastSqlTime() const
|
|
{
|
|
return m_lastSqlTime;
|
|
}
|
|
|
|
bool Sapphire::World::Session::isValid() const
|
|
{
|
|
return m_isValid;
|
|
}
|
|
|
|
void Sapphire::World::Session::updateLastDataTime()
|
|
{
|
|
m_lastDataTime = Common::Util::getTimeSeconds();
|
|
}
|
|
|
|
void Sapphire::World::Session::updateLastSqlTime()
|
|
{
|
|
m_lastSqlTime = Common::Util::getTimeSeconds();
|
|
}
|
|
|
|
void Sapphire::World::Session::startReplay( const std::string& path )
|
|
{
|
|
if( !fs::exists( path ) )
|
|
{
|
|
getPlayer()->sendDebug( "Couldn't find folder." );
|
|
return;
|
|
}
|
|
|
|
m_replayCache.clear();
|
|
|
|
std::vector< std::tuple< uint64_t, std::string > > loadedSets;
|
|
|
|
for( auto it = fs::directory_iterator( fs::path( path ) );
|
|
it != fs::directory_iterator(); ++it )
|
|
{
|
|
// Get the filename of the current element
|
|
auto fileName = it->path().filename().string();
|
|
auto unixTime = std::stoull( fileName.substr( 0, 14 ).c_str() );
|
|
|
|
if( unixTime > 1000000000 )
|
|
{
|
|
loadedSets.push_back( std::tuple< uint64_t, std::string >( unixTime, it->path().string() ) );
|
|
}
|
|
}
|
|
|
|
sort( loadedSets.begin(), loadedSets.end(),
|
|
[]( const std::tuple< uint64_t, std::string >& left, const std::tuple< uint64_t, std::string >& right )
|
|
{
|
|
return std::get< 0 >( left ) < std::get< 0 >( right );
|
|
} );
|
|
|
|
uint64_t startTime = std::get< 0 >( loadedSets.at( 0 ) );
|
|
|
|
for( auto set : loadedSets )
|
|
{
|
|
m_replayCache.push_back( std::tuple< uint64_t, std::string >(
|
|
Common::Util::getTimeMs() + ( std::get< 0 >( set ) - startTime ), std::get< 1 >( set ) ) );
|
|
|
|
Logger::info( "Registering {0} for {1}", std::get< 1 >( set ), std::get< 0 >( set ) - startTime );
|
|
}
|
|
|
|
getPlayer()->sendDebug( "Registered {0} sets for replay" ), m_replayCache.size();
|
|
m_isReplaying = true;
|
|
}
|
|
|
|
void Sapphire::World::Session::stopReplay()
|
|
{
|
|
m_isReplaying = false;
|
|
m_replayCache.clear();
|
|
}
|
|
|
|
void Sapphire::World::Session::processReplay()
|
|
{
|
|
int at = 0;
|
|
for( const auto& set : m_replayCache )
|
|
{
|
|
if( std::get< 0 >( set ) <= Common::Util::getTimeMs() )
|
|
{
|
|
m_pZoneConnection->injectPacket( std::get< 1 >( set ), *getPlayer().get() );
|
|
m_replayCache.erase( m_replayCache.begin() + at );
|
|
//g_framework.getLogger().info( "Sent for " + std::to_string( std::get< 0 >( set ) ) + ", left: " + std::to_string( m_replayCache.size() ) );
|
|
}
|
|
at++;
|
|
}
|
|
|
|
if( m_replayCache.size() == 0 )
|
|
m_isReplaying = false;
|
|
}
|
|
|
|
void Sapphire::World::Session::sendReplayInfo()
|
|
{
|
|
std::string message = std::to_string( m_replayCache.size() ) + " Sets left in cache, ";
|
|
|
|
if( m_isReplaying )
|
|
message += " is active";
|
|
else
|
|
message += " is idle";
|
|
|
|
getPlayer()->sendDebug( message );
|
|
}
|
|
|
|
void Sapphire::World::Session::update()
|
|
{
|
|
if( m_isReplaying )
|
|
processReplay();
|
|
|
|
if( m_pZoneConnection )
|
|
{
|
|
m_pZoneConnection->processInQueue();
|
|
|
|
// SESSION LOGIC
|
|
m_pPlayer->update( Common::Util::getTimeMs() );
|
|
|
|
if( Common::Util::getTimeSeconds() - static_cast< uint32_t >( getLastSqlTime() ) > 10 )
|
|
{
|
|
updateLastSqlTime();
|
|
m_pPlayer->updateSql();
|
|
}
|
|
|
|
m_pZoneConnection->processOutQueue();
|
|
}
|
|
|
|
if( m_pChatConnection )
|
|
{
|
|
m_pChatConnection->processInQueue();
|
|
m_pChatConnection->processOutQueue();
|
|
}
|
|
|
|
}
|
|
|
|
Sapphire::Entity::PlayerPtr Sapphire::World::Session::getPlayer() const
|
|
{
|
|
return m_pPlayer;
|
|
}
|
|
|