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sapphire/src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h

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1.1 KiB
C++

#ifndef _EVENTSTART_H
#define _EVENTSTART_H
#include <Server_Common/GamePacketNew.h>
#include "src/servers/Server_Zone/Forwards.h"
namespace Core {
namespace Network {
namespace Packets {
namespace Server {
/**
* @brief The packet sent to start an event.
*/
class EventStartPacket : public GamePacketNew< FFXIVIpcEventStart >
{
public:
EventStartPacket( uint32_t playerId,
uint64_t actorId,
uint32_t eventId,
uint8_t param1 = 0,
uint8_t param2 = 0,
uint32_t param3 = 0 ) :
GamePacketNew< FFXIVIpcEventStart >( playerId, playerId )
{
initialize( actorId, eventId, param1, param2, param3 );
};
private:
void initialize( uint64_t actorId,
uint32_t eventId,
uint8_t param1,
uint8_t param2,
uint32_t param3 )
{
m_data.actorId = actorId;
m_data.eventId = eventId;
m_data.param1 = param1;
m_data.param2 = param2;
m_data.param3 = param3;
};
};
}
}
}
}
#endif /*_EVENTSTART_H*/