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ActorControlPacket142.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ActorControlPacket143.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ActorControlPacket144.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ChatPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
EventFinishPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
EventPlayPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
EventStartPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
InitUIPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ModelEquipPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
MoveActorPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
PingPacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
PlayerSpawnPacket.h
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Implement correct handling for private areas
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2018-02-08 15:05:29 +01:00 |
PlayerStateFlagsPacket.h
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removed all unused state flags, mapped more client actions
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2018-02-15 23:50:28 +01:00 |
QuestMessagePacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
ServerNoticePacket.h
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
UpdateHpMpTpPacket.h
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Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
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2018-02-10 01:21:31 +01:00 |