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Actor.cpp
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
Actor.h
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
BNpc.cpp
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fix excel structures, been a while
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2020-02-24 23:04:52 +11:00 |
BNpc.h
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
BNpcTemplate.cpp
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
BNpcTemplate.h
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
Chara.cpp
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5.2 packet update.
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2020-02-18 23:05:24 +09:00 |
Chara.h
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enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
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2020-01-19 21:20:01 +09:00 |
EventObject.cpp
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Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
EventObject.h
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
Npc.cpp
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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fix build
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2020-02-19 16:51:31 +09:00 |
Player.h
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Inventory fix and more opcode update.
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2020-02-24 18:23:43 +09:00 |
PlayerEvent.cpp
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enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
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2020-01-19 21:20:01 +09:00 |
PlayerInventory.cpp
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Inventory fix and more opcode update.
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2020-02-24 18:23:43 +09:00 |
PlayerQuest.cpp
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Merge pull request #618 from collett8192/quest_reward
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2020-01-05 09:24:40 +11:00 |
PlayerSql.cpp
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Fix base stats calc.
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2020-01-05 17:41:38 +09:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |