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sapphire/src/servers/sapphire_zone/Action/ActionMount.cpp
Mordred Admin a3d5dc8c26 Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
	src/servers/sapphire_zone/Action/EventAction.cpp
	src/servers/sapphire_zone/Actor/Chara.cpp
	src/servers/sapphire_zone/Actor/EventObject.cpp
	src/servers/sapphire_zone/Actor/Player.cpp
	src/servers/sapphire_zone/Actor/PlayerInventory.cpp
	src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
	src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
	src/servers/sapphire_zone/Zone/Zone.cpp
2018-07-03 15:01:13 +02:00

111 lines
3.5 KiB
C++

#include <Common.h>
#include <Util/Util.h>
#include <Util/UtilMath.h>
#include <Logging/Logger.h>
#include <Network/CommonActorControl.h>
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Actor/Player.h"
#include "Script/ScriptMgr.h"
#include "ActionMount.h"
#include "Framework.h"
using namespace Core::Common;
using namespace Core::Network;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
using namespace Core::Network::ActorControl;
extern Core::Framework g_framework;
Core::Action::ActionMount::ActionMount()
{
m_handleActionType = HandleActionType::Event;
}
Core::Action::ActionMount::ActionMount( Entity::CharaPtr pActor, uint16_t mountId )
{
m_startTime = 0;
m_id = mountId;
m_handleActionType = HandleActionType::Spell;
m_castTime = 1000;
m_pSource = pActor;
m_bInterrupt = false;
}
Core::Action::ActionMount::~ActionMount()
{
}
void Core::Action::ActionMount::onStart()
{
if( !m_pSource )
return;
m_pSource->getAsPlayer()->sendDebug( "ActionMount::onStart()" );
m_startTime = Util::getTimeMs();
auto castPacket = makeZonePacket< FFXIVIpcActorCast >( getId() );
castPacket->data().action_id = m_id;
castPacket->data().skillType = Common::SkillType::MountSkill;
castPacket->data().unknown_1 = m_id;
// This is used for the cast bar above the target bar of the caster.
castPacket->data().cast_time = static_cast< float >( m_castTime / 1000 );
castPacket->data().target_id = m_pSource->getAsPlayer()->getId();
m_pSource->sendToInRangeSet( castPacket, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
}
void Core::Action::ActionMount::onFinish()
{
if( !m_pSource )
return;
auto pPlayer = m_pSource->getAsPlayer();
pPlayer->sendDebug( "ActionMount::onFinish()" );
pPlayer->unsetStateFlag( PlayerStateFlag::Casting );
auto effectPacket = makeZonePacket< FFXIVIpcEffect >( getId() );
effectPacket->data().targetId = pPlayer->getId();
effectPacket->data().actionAnimationId = m_id;
// Affects displaying action name next to number in floating text
effectPacket->data().unknown_62 = 13;
effectPacket->data().actionTextId = 4;
effectPacket->data().numEffects = 1;
effectPacket->data().rotation = Math::Util::floatToUInt16Rot( pPlayer->getRot() );
effectPacket->data().effectTarget = INVALID_GAME_OBJECT_ID;
effectPacket->data().effects[0].effectType = ActionEffectType::Mount;
effectPacket->data().effects[0].hitSeverity = ActionHitSeverityType::CritDamage;
effectPacket->data().effects[0].value = m_id;
pPlayer->sendToInRangeSet( effectPacket, true );
pPlayer->mount( m_id );
}
void Core::Action::ActionMount::onInterrupt()
{
if( !m_pSource )
return;
//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
auto control = boost::make_shared< ActorControlPacket142 >( m_pSource->getId(), ActorControlType::CastInterrupt,
0x219, 1, m_id, 0 );
// Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt effect. Example:
// auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
m_pSource->sendToInRangeSet( control, true );
}