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sapphire/src/servers/Scripts/common/eobj/HousingEstateEntrance.cpp

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706 B
C++

#include <ScriptObject.h>
#include <Actor/Player.h>
#include "Actor/EventObject.h"
using namespace Sapphire;
class HousingEstateEntrance :
public Sapphire::ScriptAPI::EventObjectScript
{
public:
HousingEstateEntrance() :
Sapphire::ScriptAPI::EventObjectScript( 2002737 )
{
}
void onTalk( uint32_t eventId, Entity::Player& player, Entity::EventObject& eobj ) override
{
player.sendDebug( "Found plot entrance for plot: " + std::to_string( eobj.getHousingLink() >> 8 ) );
player.playScene( eventId, 0, 0, []( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 != 1 )
return;
// param2 == 1, zone into instance
} );
}
};