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Action.cpp
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
Action.h
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
ActionCast.cpp
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
ActionCast.h
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
ActionCollision.cpp
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
ActionCollision.h
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
ActionMount.cpp
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
ActionMount.h
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
ActionTeleport.cpp
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
ActionTeleport.h
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
EventAction.cpp
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Fixed an issue with teleport not picking the correct target position, eventaction unlocks player now
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2018-02-21 23:30:35 +01:00 |
EventAction.h
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
EventItemAction.cpp
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
EventItemAction.h
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |