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107 lines
2.9 KiB
C++
107 lines
2.9 KiB
C++
#ifndef SAPPHIRE_QUESTBATTLE_H
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#define SAPPHIRE_QUESTBATTLE_H
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#include "Zone.h"
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#include "Event/Director.h"
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#include "Forwards.h"
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namespace Sapphire::Data
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{
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struct QuestBattle;
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}
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namespace Sapphire
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{
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class QuestBattle : public Event::Director, public Zone
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{
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public:
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QuestBattle( std::shared_ptr< Sapphire::Data::QuestBattle > pBattleDetails,
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uint16_t territoryType,
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uint32_t guId,
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const std::string& internalName,
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const std::string& contentName,
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uint32_t questBattleId,
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FrameworkPtr pFw );
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virtual ~QuestBattle() = default;
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bool init() override;
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void onBeforePlayerZoneIn( Entity::Player& player ) override;
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void onPlayerZoneIn( Entity::Player& player ) override;
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void onLeaveTerritory( Entity::Player& player ) override;
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void onFinishLoading( Entity::Player& player ) override;
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void onInitDirector( Entity::Player& player ) override;
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void onDirectorSync( Entity::Player& player ) override;
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void onUpdate( uint64_t tickCount ) override;
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void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId );
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void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override;
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void onRegisterEObj( Entity::EventObjectPtr object ) override;
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void onEnterSceneFinish( Entity::Player& player );
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void setVar( uint8_t index, uint8_t value );
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void setSequence( uint8_t value );
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void setBranch( uint8_t value );
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void startQte();
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void startEventCutscene();
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void endEventCutscene();
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uint32_t getQuestId() const;
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void fail();
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void success();
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Entity::BNpcPtr getActiveBNpcByLevelId( uint32_t levelId );
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uint32_t getCountEnemyBNpc();
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void clearDirector( Entity::Player& player );
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Event::Director::DirectorState getState() const;
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std::shared_ptr< Sapphire::Data::QuestBattle > getQuestBattleDetails() const;
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uint32_t getQuestBattleId() const;
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Entity::EventObjectPtr getEObjByName( const std::string& name );
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/*! number of milliseconds after all players are ready for the instance to commence (spawn circle removed) */
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const uint32_t instanceStartDelay = 1250;
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Entity::BNpcPtr createBNpcFromLevelEntry( uint32_t levelId, uint8_t level, uint8_t type,
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uint32_t hp, uint16_t nameId, uint32_t directorId,
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uint8_t bnpcType );
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Entity::PlayerPtr getPlayerPtr();
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private:
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std::shared_ptr< Sapphire::Data::QuestBattle > m_pBattleDetails;
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uint32_t m_questBattleId;
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Event::Director::DirectorState m_state;
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uint64_t m_instanceExpireTime;
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uint64_t m_instanceCommenceTime;
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uint64_t m_instanceFailTime;
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std::map< std::string, Entity::EventObjectPtr > m_eventObjectMap;
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std::unordered_map< uint32_t, Entity::EventObjectPtr > m_eventIdToObjectMap;
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Entity::PlayerPtr m_pPlayer;
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};
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}
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#endif
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