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sapphire/src/servers/Server_Zone/Actor
2017-11-16 23:06:33 +01:00
..
Actor.cpp fix a compile warning 2017-10-21 22:23:28 +11:00
Actor.h Redoing everything 2017-10-06 00:13:29 +02:00
BattleNpc.cpp Removed reference to database where unused 2017-10-26 14:40:58 +02:00
BattleNpc.h More refactoring, clean up 2017-10-01 18:43:18 +02:00
BattleNpcTemplate.cpp Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
BattleNpcTemplate.h Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
CalcBattle.cpp Fixing spacing issues for casts 2017-10-20 14:12:24 -07:00
CalcBattle.h Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Player.cpp Players wont be able to connect anymore if a session is already present 2017-11-16 23:06:33 +01:00
Player.h Logout will now remove a playersession almost instantly 2017-11-14 23:55:38 +01:00
PlayerEvent.cpp Sql updates now happen on a timer per player instead of controlled by flags 2017-10-04 00:02:16 +02:00
PlayerInventory.cpp Quantity treated as uint32_t at packet level 2017-10-22 18:53:58 -07:00
PlayerQuest.cpp Removed unnused includes 2017-10-27 09:06:16 +02:00
PlayerSql.cpp Logout will now remove a playersession almost instantly 2017-11-14 23:55:38 +01:00