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sapphire/src/servers/sapphire_zone/Script/NativeScriptApi.h
2018-01-28 19:36:03 +11:00

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4.8 KiB
C++

#ifndef NATIVE_SCRIPT_API
#define NATIVE_SCRIPT_API
#include "ScriptManager.h"
#include <string>
#include <typeinfo>
#include <typeindex>
#include <utility>
#include <Actor/Actor.h>
#include <Actor/Player.h>
#include <StatusEffect/StatusEffect.h>
#include <common/Logging/Logger.h>
#include <ServerZone.h>
#include <common/Exd/ExdData.h>
#ifdef _MSC_VER
#define EXPORT __declspec( dllexport )
#else
#define EXPORT __attribute__((visibility("default")))
#endif
using namespace Core;
// constant script ids for certain events
#define EVENTSCRIPT_AETHERYTE_ID 0x50000
#define EVENTSCRIPT_AETHERNET_ID 0x50001
class SapphireObjects
{
public:
SapphireObjects() = default;
Core::Logger* m_logger;
Core::ServerZone* m_zone;
Core::Scripting::ScriptManager* m_scriptMgr;
Core::Data::ExdData* m_exd;
};
class ScriptObject
{
protected:
uint32_t m_id;
std::size_t m_type;
SapphireObjects* m_objects;
public:
ScriptObject( uint32_t id, const std::type_info& type ) :
m_id( id ),
m_type( type.hash_code() )
{ }
virtual uint32_t getId() const
{
return m_id;
}
virtual void setId( const uint32_t id )
{
m_id = id;
}
virtual std::size_t getType() const
{
return m_type;
}
virtual void setObjects( SapphireObjects* ptr )
{
m_objects = ptr;
}
};
class StatusEffectScript : public ScriptObject
{
public:
explicit StatusEffectScript( uint32_t effectId ) :
ScriptObject( effectId, typeid( StatusEffectScript ) )
{ }
virtual void onTick( Entity::Actor& actor ) { }
virtual void onApply( Entity::Actor& actor ) { }
virtual void onRemove( Entity::Actor& actor ) { }
virtual void onExpire( Entity::Actor& actor ) { }
virtual void onPlayerCollision( Entity::Actor& actor, Entity::Actor& actorHit ) { }
virtual void onPlayerFinishCast( Entity::Actor& actor ) { }
virtual void onPlayerDamaged( Entity::Actor& actor ) { }
virtual void onPlayerDeath( Entity::Actor& actor ) { }
};
class ActionScript : public ScriptObject
{
public:
explicit ActionScript( uint32_t abilityId ) :
ScriptObject( abilityId, typeid( ActionScript ) )
{ }
virtual void onStart( Entity::Actor& sourceActor, Entity::Actor& targetActor ) { }
virtual void onCastFinish( Entity::Player& player, Entity::Actor& targetActor ) { }
virtual void onInterrupt( Entity::Actor& sourceActor/*, Core::Entity::Actor targetActor*/ ) { }
};
class EventScript : public ScriptObject
{
public:
explicit EventScript( uint32_t questId ) :
ScriptObject( questId, typeid( EventScript ) )
{ }
virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { }
virtual void onNpcKill( uint32_t npcId, Entity::Player& player ) { }
virtual void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) { }
virtual void onEnterZone( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { }
virtual void onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { }
virtual void onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { }
virtual void onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId ) { }
virtual void onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId ) { }
};
class BattleNpcScript : public ScriptObject
{
public:
explicit BattleNpcScript( uint32_t npcId ) :
ScriptObject( npcId, typeid( BattleNpcScript ) )
{ }
};
class ZoneScript : public ScriptObject
{
public:
explicit ZoneScript( uint32_t zoneId ) :
ScriptObject( zoneId, typeid( ZoneScript ) )
{ }
virtual void onZoneInit() { }
};
class GmCommandScript : public ScriptObject
{
public:
explicit GmCommandScript( uint32_t cmdId ) :
ScriptObject( cmdId, typeid( GmCommandScript ) )
{ }
virtual void gm1Handler( uint32_t param1, uint32_t param2, uint32_t param3 ) { }
virtual void gm2Handler( const std::string& param1 ) { }
};
class DebugCommandScript : public ScriptObject
{
protected:
std::string m_cmd;
std::string m_helpText;
uint8_t m_gmLevel;
public:
explicit DebugCommandScript( const std::string& cmd, const std::string& helpText, uint8_t gmLevel) :
ScriptObject( 0, typeid( DebugCommandScript ) ),
m_cmd( cmd ),
m_helpText( helpText ),
m_gmLevel( gmLevel )
{ }
virtual const std::string& getCmd()
{
return m_cmd;
}
virtual const uint8_t getGmLevel()
{
return m_gmLevel;
}
virtual const std::string getHelpText()
{
return m_helpText;
}
virtual void run( Entity::Player& player, const std::string& args, const std::string& subCommand, const std::string& params ) { }
};
#endif