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https://github.com/SapphireServer/Sapphire.git
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Use correct method of determining actor, use callback variables instead of inline functions within scenes, and use the correct namespace.
417 lines
13 KiB
C++
417 lines
13 KiB
C++
#include <cstdint>
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#include <fstream>
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#include <iostream>
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#include <locale>
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#include <set>
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#include <string>
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#include <cstring>
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#include <filesystem>
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#include <Exd.h>
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#include <ExdCat.h>
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#include <ExdData.h>
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#include <File.h>
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#include <GameData.h>
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#include <DatCat.h>
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#include <Exd/ExdDataGenerated.h>
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#include <Logging/Logger.h>
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#include <algorithm>
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Sapphire::Data::ExdDataGenerated g_exdDataGen;
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namespace fs = std::filesystem;
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using namespace Sapphire;
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const std::string onTalkStr(
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" void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override\n"
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" {\n"
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" auto pEventMgr = m_framework->get< World::Manager::EventMgr >();\n"
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" auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );\n"
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" }\n\n"
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);
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const std::string onWithinRangeStr(
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" void onWithinRange( uint32_t eventId, Entity::Player& player, uint64_t eRangeId, float x, float y, float z ) override\n"
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" {\n"
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" }\n\n"
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);
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const std::string onEmoteStr(
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" void onEmote( uint32_t eventId, Entity::Player& player, uint64_t actorId, uint32_t emoteId ) override\n"
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" {\n"
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" auto pEventMgr = m_framework->get< World::Manager::EventMgr >();\n"
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" auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );\n"
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" }\n\n"
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);
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std::string titleCase( const std::string& str )
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{
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if( str.empty() )
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return str;
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std::string retStr( str );
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std::transform( str.begin(), str.end(), retStr.begin(), ::tolower );
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std::locale loc;
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retStr[ 0 ] = std::toupper( str[ 0 ], loc );
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for( size_t i = 1; i < str.size(); ++i )
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{
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if( str[ i - 1 ] == ' ' || str[ i - 1 ] == '_' ||
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( std::isdigit( str[ i - 1 ], loc ) && !std::isdigit( str[ i ], loc ) ) )
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retStr[ i ] = std::toupper( str[ i ], loc );
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}
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return retStr;
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}
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void
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createScript( std::shared_ptr< Sapphire::Data::Quest >& pQuestData, std::set< std::string >& additionalList, int questId )
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{
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std::string header(
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"// This is an automatically generated C++ script template\n"
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"// Content needs to be added by hand to make it function\n"
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"// In order for this script to be loaded, move it to the correct folder in <root>/scripts/\n"
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"\n"
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"#include <Actor/Player.h>\n"
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"#include \"Manager/EventMgr.h\"\n"
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"#include <ScriptObject.h>\n"
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"#include \"Framework.h\"\n\n"
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);
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std::size_t splitPos( pQuestData->id.find( "_" ) );
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std::string className( pQuestData->id.substr( 0, splitPos ) );
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//className = "Quest" + className;
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std::string sceneStr(
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" //////////////////////////////////////////////////////////////////////\n // Available Scenes in this quest, not necessarly all are used\n" );
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std::string seqStr;
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seqStr.reserve( 0xFFF );
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seqStr += ( " // Steps in this quest ( 0 is before accepting, \n // 1 is first, 255 means ready for turning it in\n" );
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std::string questVarStr( " // Quest vars / flags used\n" );
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seqStr += " enum Sequence : uint8_t\n {\n";
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for( auto& entry : additionalList )
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{
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if( entry.find( "OnScene" ) != std::string::npos )
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{
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std::string sceneName = entry.substr( 2 );
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std::string sceneId = entry.substr( 7 );
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std::size_t numOff = sceneId.find_first_not_of( "0" );
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sceneId = numOff != std::string::npos ? sceneId.substr( numOff ) : "0";
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sceneStr += std::string(
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" void " +
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sceneName +
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"( Entity::Player& player )\n"
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" {\n"
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" auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result )\n"
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" {\n"
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" };\n"
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"\n"
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" player.playScene( getId(), " +
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sceneId + ", "
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"NONE, "
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"callback"
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" );\n"
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" }\n\n"
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);
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}
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else if( entry.find( "Flag" ) != std::string::npos ||
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entry.find( "QuestUI" ) != std::string::npos )
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{
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questVarStr += " // " + entry + "\n";
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}
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else if( entry.find( "SEQ" ) != std::string::npos )
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{
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if( entry.find( "SEQ_FINISH" ) != std::string::npos )
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{
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seqStr += " SeqFinish = 255,\n";
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}
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else if( entry.find( "SEQ_OFFER" ) != std::string::npos )
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{
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}
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else
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{
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std::string seqName = titleCase( entry );
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seqName.erase( std::remove_if( seqName.begin(), seqName.end(), []( const char c ) {
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return c == '_';
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}), seqName.end());
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std::string seqId = entry.substr( 4 );
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seqStr += " " + seqName + " = " + seqId + ",\n";
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}
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}
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}
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seqStr += " };\n";
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bool hasERange = false;
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bool hasEmote = false;
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bool hasEnemies = false;
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bool hasActions = false;
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std::vector< uint32_t > enemy_ids;
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std::vector< std::string > action_names;
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std::vector< uint32_t > action_ids;
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std::vector< std::string > script_entities;
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std::string sentities = " // Entities found in the script data of the quest\n";
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std::vector< std::string > enemy_strings;
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for( size_t ca = 0; ca < pQuestData->scriptInstruction.size(); ca++ )
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{
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if( ( pQuestData->scriptInstruction.at( ca ).find( "HOWTO" ) != std::string::npos ) ||
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( pQuestData->scriptInstruction.at( ca ).find( "HOW_TO" ) != std::string::npos ) ||
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( pQuestData->scriptInstruction.at( ca ).find( "LOC_MARK" ) != std::string::npos ) ||
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( pQuestData->scriptInstruction.at( ca ).find( "LocMark" ) != std::string::npos )
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)
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continue;
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if( ( pQuestData->scriptInstruction.at( ca ).find( "EMOTENO" ) != std::string::npos ) ||
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( pQuestData->scriptInstruction.at( ca ).find( "EMOTEOK" ) != std::string::npos ) )
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hasEmote = true;
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if( pQuestData->scriptInstruction.at( ca ).find( "ENEMY" ) != std::string::npos )
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{
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hasEnemies = true;
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enemy_ids.push_back( pQuestData->scriptArg.at( ca ) );
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enemy_strings.push_back( pQuestData->scriptInstruction.at( ca ) );
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}
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if( ( ( pQuestData->scriptInstruction.at( ca ).find( "ACTION0" ) != std::string::npos ) ||
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( pQuestData->scriptInstruction.at( ca ).find( "ACTION1" ) != std::string::npos ) ||
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( pQuestData->scriptInstruction.at( ca ).find( "ACTION2" ) != std::string::npos ) ) &&
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pQuestData->scriptInstruction.at( ca ).find( "_ACTION" ) == std::string::npos &&
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pQuestData->scriptInstruction.at( ca ).find( "EVENT" ) == std::string::npos )
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{
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hasActions = true;
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action_ids.push_back( pQuestData->scriptArg.at( ca ) );
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action_names.push_back( pQuestData->scriptInstruction.at( ca ) );
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}
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if( !pQuestData->scriptInstruction.at( ca ).empty() )
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script_entities.push_back(
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pQuestData->scriptInstruction.at( ca ) + " = " + std::to_string( pQuestData->scriptArg.at( ca ) ) );
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}
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std::sort( script_entities.begin(), script_entities.end() );
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for( auto& entity : script_entities )
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{
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auto name = titleCase( entity );
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name.erase( std::remove_if( name.begin(), name.end(), []( const char c ) {
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return c == '_';
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}), name.end());
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sentities += " static constexpr auto " + name + ";\n";
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}
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std::string additional = "// Quest Script: " + pQuestData->id + "\n";
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additional += "// Quest Name: " + pQuestData->name + "\n";
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additional += "// Quest ID: " + std::to_string( questId ) + "\n";
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additional += "// Start NPC: " + std::to_string( pQuestData->issuerStart ) + "\n";
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additional += "// End NPC: " + std::to_string( pQuestData->targetEnd ) + "\n\n";
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additional += "using namespace Sapphire;\n\n";
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std::string actionEntry;
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std::string scriptEntry;
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scriptEntry.reserve( 0xFFFF );
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scriptEntry += " //////////////////////////////////////////////////////////////////////\n // Event Handlers\n";
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scriptEntry += onTalkStr;
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if( hasERange )
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{
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scriptEntry += onWithinRangeStr;
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}
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if( hasEmote )
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{
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scriptEntry += onEmoteStr;
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}
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if( !enemy_ids.empty() )
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scriptEntry += std::string(
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" void onBNpcKill( uint32_t npcId, Entity::Player& player ) override\n"
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" {\n"
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" switch( npcId )\n"
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" {\n" );
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for( auto enemy : enemy_strings )
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{
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scriptEntry += " case " + enemy + ": { break; }\n";
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}
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if( !enemy_ids.empty() )
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scriptEntry += std::string( " }\n"
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" }\n" );
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if( !action_ids.empty() )
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actionEntry += std::string(
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" void onEObjHit( uint32_t npcId, Entity::Player& player, uin32_t actionId ) override\n"
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" {\n"
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" switch( actionId )\n"
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" {\n" );
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for( auto action : action_names )
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{
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actionEntry += " case " + action + ": { break; }\n";
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}
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if( !action_ids.empty() )
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actionEntry += std::string( " }\n"
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" }\n" );
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std::string constructor;
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constructor += std::string(
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" private:\n"
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" // Basic quest information \n" );
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constructor += questVarStr + "\n";
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constructor += seqStr + "\n";
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constructor += sentities + "\n";
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constructor += " public:\n";
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constructor += " " + className + "() : Sapphire::ScriptAPI::EventScript" + "( " + std::to_string( questId ) + " ){}; \n";
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constructor += " ~" + className + "() = default; \n";
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std::string classString(
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"class " + className + " : public Sapphire::ScriptAPI::EventScript\n"
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"{\n" +
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constructor +
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"\n" +
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scriptEntry +
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"\n" +
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actionEntry +
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" private:\n" +
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sceneStr +
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"};\n\nEXPOSE_SCRIPT( " + className + " );"
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);
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std::ofstream outputFile;
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outputFile.open( "generated/" + className + ".cpp" );
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outputFile << header << additional << classString;
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outputFile.close();
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}
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int main( int argc, char** argv )
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{
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Logger::init( "quest_parser" );
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bool unluac = false;
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// std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
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//std::string datLocation( "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" );
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std::string datLocation( "C:/SquareEnix/FINAL FANTASY XIV - A Realm Reborn/game/sqpack" );
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// std::string datLocation( "/home/mordred/sqpack" );
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if( argc > 1 )
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datLocation = std::string( argv[ 1 ] );
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if( argc > 2 )
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unluac = ( bool ) atoi( argv[ 2 ] );
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unluac = true;
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Logger::info( "Setting up generated EXD data" );
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if( !g_exdDataGen.init( datLocation ) )
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{
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std::cout << datLocation << "\n";
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Logger::fatal( "Error setting up EXD data " );
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std::cout << "Usage: quest_parser \"path/to/ffxiv/game/sqpack\" <1/0 unluac export toggle>\n";
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return 0;
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}
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xiv::dat::GameData data( datLocation );
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auto rows = g_exdDataGen.getQuestIdList();
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if( !fs::exists( "./generated" ) )
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fs::create_directory( "./generated" );
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Logger::info( "Export in progress" );
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uint32_t updateInterval = rows.size() / 20;
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uint32_t i = 0;
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for( const auto& row : rows )
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{
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Logger::info( "Generating {0}", row );
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auto questInfo = g_exdDataGen.get< Sapphire::Data::Quest >( row );
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if( questInfo->name.empty() || questInfo->id.empty() )
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{
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continue;
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}
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size_t pos_seperator = questInfo->id.find_first_of( "_" );
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std::string folder;
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if( pos_seperator != std::string::npos )
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{
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folder = questInfo->id.substr( pos_seperator + 1, 3 );
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}
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else
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{
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return 0;
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}
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const xiv::dat::Cat& test = data.getCategory( "game_script" );
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const std::string questPath = "game_script/quest/" + folder + "/" + questInfo->id + ".luab";
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const auto& test_file = data.getFile( questPath );
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auto& section = test_file->access_data_sections().at( 0 );
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int32_t size = *( uint32_t* ) §ion[ 4 ];
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std::set< std::string > stringList;
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uint32_t offset = 0;
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std::ofstream outputFile1;
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outputFile1.open( "generated/" + questInfo->id + ".luab", std::ios::binary );
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outputFile1.write( §ion[ 0 ], section.size() );
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outputFile1.close();
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if( unluac )
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{
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std::string command =
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std::string( "java -jar unluac_2015_06_13.jar " ) + "generated/" + questInfo->id + ".luab" + ">> " +
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"generated/" + questInfo->id + ".lua";
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if( system( command.c_str() ) == -1 )
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{
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Logger::error( "Error executing java command:\n {0}\nerrno: {1}", command, std::strerror( errno ) );
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return errno;
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}
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}
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for( ;; )
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{
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std::string entry( §ion[ offset ] );
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offset += entry.size() + 1;
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if( entry.size() > 3
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&& entry.find_first_not_of( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ01234567890_-" ) ==
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std::string::npos )
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{
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if( entry.find( "SEQ" ) != std::string::npos
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|| entry.find( "QuestUI" ) != std::string::npos
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|| entry.find( "OnScene" ) != std::string::npos
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|| entry.find( "Flag" ) != std::string::npos
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|| entry.find( "ACTOR" ) != std::string::npos
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&& entry.find( "_ACTOR" ) == std::string::npos )
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if( entry.find( "HOWTO" ) == std::string::npos )
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stringList.insert( entry );
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}
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if( offset >= section.size() )
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break;
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}
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createScript( questInfo, stringList, row );
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++i;
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if( i % updateInterval == 0 )
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std::cout << ".";
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//break;
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}
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std::cout << "\nDone!";
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return 0;
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}
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