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sapphire/scripts/native/quest/subquest/gridania/SubFst002.cpp
2018-01-28 11:16:34 +01:00

76 lines
2.1 KiB
C++

#include "../../../ScriptObject.h"
// Quest Script: SubFst002_00025
// Quest Name: Quarrels with Squirrels
// Quest ID: 65561
// Start NPC: 1000263
// End NPC: 1000263
class SubFst002 : public EventScript
{
private:
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_2 = 2;
static constexpr auto SEQ_FINISH = 255;
static constexpr auto ACTOR0 = 1000263;
static constexpr auto ENEMY0 = 37;
static constexpr auto SEQ_0_ACTOR0 = 0;
static constexpr auto SEQ_2_ACTOR0 = 1;
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 ) // accept quest
{
player.updateQuest( getId(), SEQ_1 );
}
};
player.eventPlay( getId (), 0, NONE, callback );
}
void Scene00001(Entity::Player& player)
{
auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 )
{
if( param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
player.eventPlay( getId(), 1, NONE, callback );
}
public:
SubFst002() : EventScript( 65561 ) {}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 && !player.hasQuest( getId() ) )
Scene00000( player );
else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_FINISH )
Scene00001( player );
}
void onNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if( npcId != ENEMY0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), SEQ_FINISH );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
};