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sapphire/src/world/Manager/FreeCompanyMgr.h
2023-02-07 07:25:38 +01:00

122 lines
3.5 KiB
C++

#pragma once
#include <memory>
#include <map>
#include <vector>
#include "ForwardsZone.h"
namespace Sapphire::World::Manager
{
class FreeCompanyMgr
{
private:
std::map< uint64_t, FreeCompanyPtr > m_fcIdMap;
std::map< std::string, FreeCompanyPtr > m_fcNameMap;
FreeCompanyPtr getFcByName( const std::string& name );
public:
enum ResultType : int32_t
{
Create = 0x1,
Leave = 0x2,
Kick = 0x3,
Disband = 0x4,
SetHierarchyName = 0x5,
SetAuthorityList = 0x6,
MoveHierarchy = 0x7,
AddHierarchy = 0x8,
RemoveHierarchy = 0x9,
SortHierarchy = 0xA,
CreateComplete = 0xB,
ForceDisband = 0xC,
SetCompanyBoard = 0xD,
ChangeMaster = 0xE,
FcLogin = 0xF,
FcLogout = 0x10,
RenameCreate = 0x11,
Rename = 0x12,
RenameTag = 0x13,
FcRankUp = 0x14,
FcReputationUp = 0x15,
MoveGrandCompany = 0x16,
MoveGcComplete = 0x17,
SetCompanyMotto = 0x18,
SetCrestId = 0x19,
ChestLock = 0x1A,
BuyFcAction = 0x1B,
RemoveFcAction = 0x1C,
ExecuteFcAction = 0x1D,
CancelFcAction = 0x1E,
ClearFcParams = 0x1F,
TimeoutFcAction = 0x20,
MoveZone = 0x21,
Reload = 0x22,
LandGet = 0x23,
LandRemove = 0x24,
LandAutoRemove = 0x25,
HouseBuild = 0x26,
HouseRemove = 0x27,
SetFcMemo = 0x28,
HouseLock = 0x29,
HouseUnlock = 0x2A,
AddJoinRequest = 0x2B,
RemoveJoinRequest = 0x2C,
SetInfoFcData = 0x2D,
DisbandJoinRequest = 0x2E,
MasterDemote = 0x2F,
PRoomGet = 0x30,
PRoomRemove = 0x31,
PRoomAutoRemove = 0x32,
FcCreateAccept = 0x65,
Join = 0x66,
};
enum UpdateStatus : uint8_t
{
Execute = 0xA,
Target = 0xB,
Member = 0xC,
};
FreeCompanyMgr() = default;
// initialize all fcs from db to memory
bool loadFreeCompanies();
void writeFreeCompany( uint64_t fcId );
// create new fc entry and insert into db
FreeCompanyPtr createFreeCompany( const std::string& name, const std::string& tag, Entity::Player& player );
bool renameFreeCompany( uint64_t fcId, const std::string& name, const std::string& tag, Entity::Player& player );
void sendFreeCompanyResult( Entity::Player& player, uint64_t fcId, ResultType resultType, uint64_t target, uint32_t result, UpdateStatus updateStatus );
void sendFcInviteList( Entity::Player& player );
void sendFcStatus( Entity::Player& player );
/* void invitePlayer( Entity::Player& sourcePlayer, Entity::Player& invitedPlayer, uint64_t linkshellId );
void kickPlayer( Entity::Player& sourcePlayer, Entity::Player& kickedPlayer, uint64_t linkshellId );
void addLeader( Entity::Player& sourcePlayer, Entity::Player& newLeaderPlayer, uint64_t linkshellId );
void removeLeader( Entity::Player& sourcePlayer, Entity::Player& leaderPlayer, uint64_t linkshellId );
void declineLeader( Entity::Player& sourcePlayer, uint64_t linkshellId );
void changeMaster( Entity::Player& sourcePlayer, Entity::Player& nextMasterPlayer, uint64_t linkshellId ); */
void sendFreeCompanyStatus( Entity::Player& player );
// get fc associated with player
FreeCompanyPtr getPlayerFreeCompany( Entity::Player& player ) const;
FreeCompanyPtr getFreeCompanyById( uint64_t fcId );
// void leaveLinkshell( uint64_t lsId, uint64_t characterId );
// void joinLinkshell( uint64_t lsId, uint64_t characterId );
};
}