.. |
Action
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More include refactoring and space adjustments
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2017-12-08 23:27:59 +01:00 |
Actor
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Revert "fix build failures"
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2017-12-09 23:02:23 +11:00 |
ContentFinder
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Reimplement of CFPenaltyTime
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2017-08-19 11:28:04 +09:00 |
DebugCommand
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unloading works now, scriptinfo is properly stored
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2017-12-12 13:17:43 +11:00 |
Event
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
Inventory
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
Linkshell
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using instead of typedef where possible
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2017-11-19 22:43:26 +01:00 |
Math
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
Network
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More include refactoring and space adjustments
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2017-12-08 23:27:59 +01:00 |
Script
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unloading works now, scriptinfo is properly stored
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2017-12-12 13:17:43 +11:00 |
StatusEffect
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Revert "fix build failures"
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2017-12-09 23:02:23 +11:00 |
Zone
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
CMakeLists.txt
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scripts now link properly with server_zone
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2017-12-10 21:43:35 +11:00 |
Forwards.h
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oh my god it finally fucking builds without issue
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2017-12-10 01:52:03 +11:00 |
mainGameServer.cpp
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Build fix
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2017-08-29 10:42:19 +02:00 |
ServerZone.cpp
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base scripts init code, call init before zone init for onZoneInit callback
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2017-12-10 23:51:06 +11:00 |
ServerZone.h
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
Session.cpp
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
Session.h
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More include refactoring and space adjustments
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2017-12-08 23:27:59 +01:00 |