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sapphire/src/scripts/quest/subquest/blackshroud_central/SubFst047.cpp
2022-02-13 16:24:15 -06:00

431 lines
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14 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst047_00374
// Quest Name: Feeding Time
// Quest ID: 65910
// Start NPC: 1000470
// End NPC: 1000470
using namespace Sapphire;
class SubFst047 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000999
/// Countable Num: 3 Seq: 2 Event: 1 Listener: 2001000
/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2001000
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000470; //Keitha
static constexpr auto Eobject0 = 2000999;//Gyshal Greens
static constexpr auto Eobject1 = 2001000;//Feeding Trough
static constexpr auto Eobject2 = 2001001;//Feeding Trough
static constexpr auto Eobject3 = 2001002;//Feeding Trough
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000242;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Eventactionno = 99;
static constexpr auto Seq1Eobject0Eventactionok = 100;
static constexpr auto Seq2Eobject1 = 2;
static constexpr auto Seq2Eobject1Useitemno = 97;
static constexpr auto Seq2Eobject1Useitemok = 98;
static constexpr auto Seq2Eobject2 = 3;
static constexpr auto Seq2Eobject2Useitemno = 95;
static constexpr auto Seq2Eobject2Useitemok = 96;
static constexpr auto Seq2Eobject3 = 4;
static constexpr auto Seq2Eobject3Useitemno = 93;
static constexpr auto Seq2Eobject3Useitemok = 94;
static constexpr auto Seq3Actor0 = 5;
static constexpr auto Seq3Eobject1 = 6;
static constexpr auto Seq3Eobject1Eventactionno = 91;
static constexpr auto Seq3Eobject1Eventactionok = 92;
static constexpr auto Seq3Eobject2 = 7;
static constexpr auto Seq3Eobject2Eventactionno = 89;
static constexpr auto Seq3Eobject2Eventactionok = 90;
static constexpr auto Seq3Eobject3 = 8;
static constexpr auto Seq3Eobject3Eventactionno = 87;
static constexpr auto Seq3Eobject3Eventactionok = 88;
public:
SubFst047() : Sapphire::ScriptAPI::QuestScript( 65910 ){};
~SubFst047() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00005( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), 0x02,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00001( quest, player );
},
nullptr, 0 );
break;
}
case Eobject1:
{
Scene00002( quest, player );
break;
}
case Eobject2:
{
Scene00003( quest, player );
break;
}
case Eobject3:
{
Scene00004( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Eobject1:
{
Scene00098( quest, player );
break;
}
case Eobject2:
{
Scene00096( quest, player );
break;
}
case Eobject3:
{
Scene00094( quest, player );
break;
}
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );
if( quest.getUI8AL() >= 3 )
{
quest.setUI8AL( 0 );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst047::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst047::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
quest.setUI8BH( 3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst047::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst047::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst047::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst047::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst047::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubFst047::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubFst047::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00087( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 87, NONE, bindSceneReturn( &SubFst047::Scene00087Return ) );
}
void Scene00087Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00088( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 88, NONE, bindSceneReturn( &SubFst047::Scene00088Return ) );
}
void Scene00088Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00089( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 89, NONE, bindSceneReturn( &SubFst047::Scene00089Return ) );
}
void Scene00089Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00090( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 90, NONE, bindSceneReturn( &SubFst047::Scene00090Return ) );
}
void Scene00090Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00091( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 91, NONE, bindSceneReturn( &SubFst047::Scene00091Return ) );
}
void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00092( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 92, NONE, bindSceneReturn( &SubFst047::Scene00092Return ) );
}
void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00093( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubFst047::Scene00093Return ) );
}
void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00094( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubFst047::Scene00094Return ) );
}
void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 3, true );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setUI8BH( quest.getUI8BH() - 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00095( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubFst047::Scene00095Return ) );
}
void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00096( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubFst047::Scene00096Return ) );
}
void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 2, true );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setUI8BH( quest.getUI8BH() - 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst047::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst047::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 1, true );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setUI8BH( quest.getUI8BH() - 1 );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst047::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst047::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubFst047 );