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sapphire/src/world/Actor
2019-01-20 23:49:43 +01:00
..
Actor.cpp Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Actor.h Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
BNpc.cpp Fixed bnpc movement 2019-01-20 23:49:43 +01:00
BNpc.h BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
BNpcTemplate.cpp Restructured project slightly 2018-12-13 12:40:42 +01:00
BNpcTemplate.h Restructured project slightly 2018-12-13 12:40:42 +01:00
Chara.cpp Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Chara.h BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
EventObject.cpp Converting logging calls 2019-01-04 12:34:19 +01:00
EventObject.h Restructured project slightly 2018-12-13 12:40:42 +01:00
Npc.cpp Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Npc.h Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Player.cpp BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Player.h Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
PlayerEvent.cpp lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
PlayerInventory.cpp #448 - remove deed on build 2018-12-30 17:44:03 +11:00
PlayerQuest.cpp More fw cleanup 2018-12-25 01:57:50 +01:00
PlayerSql.cpp Converting logging calls 2019-01-04 12:34:19 +01:00
SpawnGroup.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnGroup.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.cpp Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
SpawnPoint.h Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00