.. |
Actor.cpp
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ActorFilters now functional
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2019-04-05 13:15:14 +02:00 |
Actor.h
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ActorFilters now functional
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2019-04-05 13:15:14 +02:00 |
BNpc.cpp
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
BNpc.h
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
BNpcTemplate.cpp
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
BNpcTemplate.h
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
Chara.cpp
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
Chara.h
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
EventObject.cpp
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
EventObject.h
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More groundwork for questbattles
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2019-03-31 11:27:11 +02:00 |
Npc.cpp
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
Npc.h
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Player.cpp
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Questbattle fail can be triggerd using a command and will remove you from the battle
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2019-04-09 23:17:00 +02:00 |
Player.h
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
PlayerEvent.cpp
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Refactor -> removal of unnessecary player pointer in eventhandler
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2019-03-14 14:08:21 +01:00 |
PlayerInventory.cpp
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use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
PlayerQuest.cpp
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Repaired quest rewards
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2019-03-28 11:59:02 +01:00 |
PlayerSql.cpp
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use prepared statement for item loading, network item stain
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2019-04-13 22:42:02 +10:00 |
SpawnGroup.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnGroup.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.cpp
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
SpawnPoint.h
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |