mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-24 13:47:46 +00:00
377 lines
No EOL
12 KiB
C++
377 lines
No EOL
12 KiB
C++
// This is an automatically generated C++ script template
|
|
// Content needs to be added by hand to make it function
|
|
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
|
|
|
#include "Manager/EventMgr.h"
|
|
#include <Actor/Player.h>
|
|
#include <Actor/BNpc.h>
|
|
#include <ScriptObject.h>
|
|
#include <Service.h>
|
|
|
|
// Quest Script: ManFst203_00675
|
|
// Quest Name: It's Probably Pirates
|
|
// Quest ID: 66211
|
|
// Start NPC: 1000972
|
|
// End NPC: 1000972
|
|
|
|
using namespace Sapphire;
|
|
|
|
class ManFst203 : public Sapphire::ScriptAPI::QuestScript
|
|
{
|
|
private:
|
|
// Basic quest information
|
|
// Quest vars / flags used
|
|
// BitFlag8
|
|
// UI8AL
|
|
|
|
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1003621
|
|
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1004472
|
|
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1004473
|
|
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1004474
|
|
// Steps in this quest ( 0 is before accepting,
|
|
// 1 is first, 255 means ready for turning it in
|
|
enum Sequence : uint8_t
|
|
{
|
|
Seq0 = 0,
|
|
Seq1 = 1,
|
|
Seq2 = 2,
|
|
Seq3 = 3,
|
|
SeqFinish = 255,
|
|
};
|
|
|
|
// Entities found in the script data of the quest
|
|
static constexpr auto Actor0 = 1000972;//Baderon <Drowning Wench Proprietor>
|
|
static constexpr auto Actor1 = 1003621;//V'mellpa
|
|
static constexpr auto Actor2 = 1004472;//Yellowjacket
|
|
static constexpr auto Actor3 = 1004473;//Avere
|
|
static constexpr auto Actor4 = 1004474;//Liavinne
|
|
static constexpr auto Actor5 = 1004475;//Paiyo Reiyo
|
|
static constexpr auto Actor6 = 1004476;//Edda
|
|
static constexpr auto Actor7 = 1004477;//Isildaure
|
|
static constexpr auto Actor8 = 1004478;//Alianne
|
|
static constexpr auto CollectPartyUnlock = 3704;
|
|
static constexpr auto Instancedungeon0 = 4;
|
|
static constexpr auto LocActor0 = 1004471;
|
|
static constexpr auto LocActor1 = 1004479;
|
|
static constexpr auto LocActor2 = 1004480;
|
|
static constexpr auto LocActor3 = 1004481;
|
|
static constexpr auto Screenimage1 = 91;
|
|
static constexpr auto Seq0Actor0Lq = 90;
|
|
static constexpr auto UnlockAddNewContentToCf = 3702;
|
|
static constexpr auto UnlockImageDungeonSastasha = 74;
|
|
static constexpr auto UnlockLfgParty = 137;
|
|
|
|
public:
|
|
ManFst203() : Sapphire::ScriptAPI::QuestScript( 66211 ){};
|
|
~ManFst203() = default;
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Event Handlers
|
|
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
|
{
|
|
switch( actorId )
|
|
{
|
|
case Actor0:
|
|
{
|
|
if( quest.getSeq() == Seq0 )
|
|
Scene00000( quest, player );
|
|
else if( quest.getSeq() == SeqFinish )
|
|
Scene00018( quest, player );
|
|
break;
|
|
}
|
|
case Actor1:
|
|
{
|
|
if( quest.getSeq() == Seq1 )
|
|
Scene00002( quest, player );
|
|
break;
|
|
}
|
|
case Actor2:
|
|
{
|
|
if( quest.getSeq() == Seq2 )
|
|
Scene00003( quest, player );
|
|
else if( quest.getSeq() == Seq3 )
|
|
Scene00017( quest, player );
|
|
break;
|
|
}
|
|
case Actor3:
|
|
{
|
|
if( quest.getSeq() == Seq2 )
|
|
Scene00004( quest, player );
|
|
else if( quest.getSeq() == Seq3 )
|
|
Scene00011( quest, player );
|
|
break;
|
|
}
|
|
case Actor4:
|
|
{
|
|
if( quest.getSeq() == Seq2 )
|
|
Scene00005( quest, player );
|
|
else if( quest.getSeq() == Seq3 )
|
|
Scene00012( quest, player );
|
|
break;
|
|
}
|
|
case Actor5:
|
|
{
|
|
if( quest.getSeq() == Seq2 )
|
|
Scene00006( quest, player );
|
|
else if( quest.getSeq() == Seq3 )
|
|
Scene00013( quest, player );
|
|
break;
|
|
}
|
|
case Actor6:
|
|
{
|
|
if( quest.getSeq() == Seq2 )
|
|
Scene00007( quest, player );
|
|
else if( quest.getSeq() == Seq3 )
|
|
Scene00014( quest, player );
|
|
break;
|
|
}
|
|
case Actor7:
|
|
{
|
|
if( quest.getSeq() == Seq2 )
|
|
Scene00008( quest, player );
|
|
else if( quest.getSeq() == Seq3 )
|
|
Scene00015( quest, player );
|
|
break;
|
|
}
|
|
case Actor8:
|
|
{
|
|
if( quest.getSeq() == Seq2 )
|
|
Scene00009( quest, player );
|
|
else if( quest.getSeq() == Seq3 )
|
|
Scene00016( quest, player );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private:
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Available Scenes in this quest, not necessarly all are used
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00000( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00000Return ) );
|
|
}
|
|
|
|
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if( result.getResult( 0 ) == 1 )// accept quest
|
|
{
|
|
Scene00001( quest, player );
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00001( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst203::Scene00001Return ) );
|
|
}
|
|
|
|
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
quest.setSeq( Seq1 );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00002( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00002Return ) );
|
|
}
|
|
|
|
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
|
quest.setSeq( Seq2 );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00003( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00003Return ) );
|
|
}
|
|
|
|
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
//TODO:Unlock Sastasha
|
|
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
|
quest.setSeq( Seq3 );
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00004( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00004Return ) );
|
|
}
|
|
|
|
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00005( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00005Return ) );
|
|
}
|
|
|
|
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00006( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00006Return ) );
|
|
}
|
|
|
|
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00007( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00007Return ) );
|
|
}
|
|
|
|
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00008( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00008Return ) );
|
|
}
|
|
|
|
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00009( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00009Return ) );
|
|
}
|
|
|
|
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00010( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00010Return ) );
|
|
}
|
|
|
|
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00011( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00011Return ) );
|
|
}
|
|
|
|
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00012( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00012Return ) );
|
|
}
|
|
|
|
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00013( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00013Return ) );
|
|
}
|
|
|
|
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00014( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00014Return ) );
|
|
}
|
|
|
|
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00015( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00015Return ) );
|
|
}
|
|
|
|
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00016( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00016Return ) );
|
|
}
|
|
|
|
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00017( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ManFst203::Scene00017Return ) );
|
|
}
|
|
|
|
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void Scene00018( World::Quest& quest, Entity::Player& player )
|
|
{
|
|
eventMgr().playQuestScene( player, getId(), 18, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst203::Scene00018Return ) );
|
|
}
|
|
|
|
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
|
|
if( result.getResult( 0 ) == 1 )
|
|
{
|
|
player.finishQuest( getId() );
|
|
//TODO:Unlock Party Finder
|
|
}
|
|
}
|
|
};
|
|
|
|
EXPOSE_SCRIPT( ManFst203 ); |