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sapphire/src/servers/Server_Zone/Actor
2017-10-07 23:10:13 +02:00
..
Actor.cpp Merge branch 'master' into master 2017-10-02 10:43:09 +02:00
Actor.h Merge branch 'master' into master 2017-10-02 10:43:09 +02:00
BattleNpc.cpp Merge pull request #115 from amibu01/master 2017-10-02 10:40:05 +02:00
BattleNpc.h More refactoring, clean up 2017-10-01 18:43:18 +02:00
BattleNpcTemplate.cpp Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
BattleNpcTemplate.h Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
CalcBattle.cpp Merge branch 'master' 2017-10-01 21:52:00 -03:00
CalcBattle.h Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Player.cpp Sql updates now happen on a timer per player instead of controlled by flags 2017-10-04 00:02:16 +02:00
Player.h Sql updates now happen on a timer per player instead of controlled by flags 2017-10-04 00:02:16 +02:00
PlayerEvent.cpp Sql updates now happen on a timer per player instead of controlled by flags 2017-10-04 00:02:16 +02:00
PlayerInventory.cpp Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
PlayerQuest.cpp converted more sql queries to new system 2017-10-05 22:43:15 +02:00
PlayerSql.cpp Updated a number of queries to use new system 2017-10-07 23:10:13 +02:00