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sapphire/src/world
2019-02-10 23:28:15 +11:00
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Action restructure how actionscripts work 2019-02-10 23:28:15 +11:00
Actor restructure how actionscripts work 2019-02-10 23:28:15 +11:00
ContentFinder Restructured project slightly 2018-12-13 12:40:42 +01:00
DebugCommand Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Event Progress... 2018-12-23 03:53:08 +01:00
Inventory change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
Linkshell Restructured project slightly 2018-12-13 12:40:42 +01:00
Manager add eobj action handling 2019-02-10 22:13:47 +11:00
Math Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Navi fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
Network refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
Script restructure how actionscripts work 2019-02-10 23:28:15 +11:00
StatusEffect Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Territory style fix, type consistency 2019-01-31 12:46:51 +11:00
CMakeLists.txt pathing things? 2019-01-20 16:10:48 +01:00
ForwardsZone.h cleanup forward defs 2019-02-08 21:53:13 +11:00
mainGameServer.cpp lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
ServerMgr.cpp fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
ServerMgr.h lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Session.cpp RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Session.h RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00