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https://github.com/SapphireServer/Sapphire.git
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158 lines
4.7 KiB
C++
158 lines
4.7 KiB
C++
#include "MarketMgr.h"
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#include <Exd/ExdDataGenerated.h>
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#include <Framework.h>
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#include <Logging/Logger.h>
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#include <Network/CommonNetwork.h>
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#include <Network/GamePacket.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include "Actor/Player.h"
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#include <algorithm>
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using namespace Sapphire::Network::Packets;
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Sapphire::World::Manager::MarketMgr::MarketMgr( Sapphire::FrameworkPtr pFw ) :
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BaseManager( pFw )
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{
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}
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bool Sapphire::World::Manager::MarketMgr::init()
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{
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// Logger::info( "MarketMgr: warming up marketable item cache..." );
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//
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// // build item cache
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// auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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// auto idList = exdData->getItemIdList();
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//
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// for( auto id : idList )
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// {
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// if( id > 10000 )
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// break;
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//
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// auto item = exdData->get< Sapphire::Data::Item >( id );
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// if( !item )
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// continue;
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//
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// if( item->isUntradable )
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// continue;
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//
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// MarketableItem cacheEntry {};
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// cacheEntry.catalogId = id;
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// cacheEntry.itemSearchCategory = item->itemSearchCategory;
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// cacheEntry.maxEquipLevel = item->levelEquip;
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// cacheEntry.name = item->name;
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// cacheEntry.classJob = item->classJobUse;
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// cacheEntry.itemLevel = item->levelItem;
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//
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// m_marketItemCache.push_back( std::move( cacheEntry ) );
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// }
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//
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// std::sort( m_marketItemCache.begin(), m_marketItemCache.end(), []( const MarketableItem& a, const MarketableItem& b )
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// {
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// return a.itemLevel > b.itemLevel;
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// } );
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//
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// Logger::info( "MarketMgr: Cached " + std::to_string( m_marketItemCache.size() ) + " marketable items" );
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return true;
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}
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void Sapphire::World::Manager::MarketMgr::requestItemListingInfo( Sapphire::Entity::Player& player, uint32_t catalogId,
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uint32_t requestId )
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{
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auto countPkt = makeZonePacket< Server::FFFXIVIpcMarketBoardItemListingCount >( player.getId() );
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countPkt->data().quantity = 1 << 8;
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countPkt->data().itemCatalogId = catalogId;
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countPkt->data().requestId = requestId;
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player.queuePacket( countPkt );
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auto historyPkt = makeZonePacket< Server::FFXIVIpcMarketBoardItemListingHistory >( player.getId() );
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historyPkt->data().itemCatalogId = catalogId;
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historyPkt->data().itemCatalogId2 = catalogId;
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std::string name = "fix game pls se :(((";
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for( int i = 0; i < 10; i++ )
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{
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auto& listing = historyPkt->data().listing[ i ];
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listing.itemCatalogId = catalogId;
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listing.quantity = i + 1;
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listing.purchaseTime = Common::Util::getTimeSeconds();
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listing.salePrice = 69420420;
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listing.isHq = 1;
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listing.onMannequin = 1;
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strcpy( listing.buyerName, name.c_str() );
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}
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player.queuePacket( historyPkt );
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}
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void Sapphire::World::Manager::MarketMgr::searchMarketboard( Entity::Player& player, uint8_t itemSearchCategory,
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uint8_t maxEquipLevel, uint8_t classJob,
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const std::string_view& searchStr, uint32_t requestId,
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uint32_t startIdx )
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{
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ItemSearchResultList resultList;
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findItems( searchStr, itemSearchCategory, maxEquipLevel, classJob, resultList );
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auto numResults = resultList.size();
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if( startIdx > numResults )
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return;
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auto endIdx = std::min< size_t >( startIdx + 20, numResults );
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auto size = endIdx - startIdx;
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auto resultPkt = makeZonePacket< Server::FFXIVIpcMarketBoardSearchResult >( player.getId() );
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resultPkt->data().itemIndexStart = startIdx;
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resultPkt->data().requestId = requestId;
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for( auto i = 0; i < size; i++ )
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{
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auto& item = resultList.at( startIdx + i );
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auto& data = resultPkt->data().items[ i ];
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data.itemCatalogId = item.catalogId;
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data.quantity = item.quantity;
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data.demand = 420;
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}
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if( size < 20 )
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resultPkt->data().itemIndexEnd = 0;
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else
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resultPkt->data().itemIndexEnd = startIdx + 20;
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player.queuePacket( resultPkt );
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}
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void Sapphire::World::Manager::MarketMgr::requestItemListings( Sapphire::Entity::Player& player, uint16_t catalogId )
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{
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}
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void Sapphire::World::Manager::MarketMgr::findItems( const std::string_view& searchStr, uint8_t itemSearchCat,
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uint8_t maxEquipLevel, uint8_t classJob,
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Sapphire::World::Manager::MarketMgr::ItemSearchResultList& resultList )
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{
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for( const auto& item : m_marketItemCache )
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{
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if( item.itemSearchCategory != itemSearchCat )
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continue;
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if( maxEquipLevel > 0 && item.maxEquipLevel > maxEquipLevel )
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continue;
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if( classJob > 0 && item.classJob != classJob )
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continue;
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resultList.push_back( { item.catalogId, 1 } );
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}
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}
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