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sapphire/src/servers/sapphire_zone/Social/Group.h

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3.2 KiB
C++

#ifndef _GROUP_H
#define _GROUP_H
#include <Common.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Forwards.h>
#include <sapphire_zone/Forwards.h>
#include <boost/enable_shared_from_this.hpp>
#include <set>
#include <cstdint>
#include <map>
#include <chrono>
namespace Core {
namespace Social {
struct GroupMember
{
//uint64_t inviterId;
uint64_t characterId; // todo: maybe just use id..
//std::string name;
uint32_t role;
};
enum class GroupType : uint8_t
{
None,
Party,
FriendList,
FreeCompany,
Linkshell,
FreeCompanyPetition,
Blacklist,
ContentGroup
};
class Group
{
public:
Group( uint64_t id, uint64_t ownerId ) :
m_id( id ), m_ownerId( m_ownerId ) {};
bool isParty() const;
bool isFriendList() const;
bool isFreeCompany() const;
bool isLinkshell() const;
bool isFreeCompanyPetition() const;
bool isBlacklist() const;
bool isContentGroup() const;
// New group system: return error code for logmessage
//TODO: change the member models!!!!!!!
virtual uint32_t addMember( uint64_t characterId );
virtual uint32_t addInvite( uint64_t characterId );
virtual Core::Network::Packets::GamePacketPtr processInvite( uint64_t recipientId, uint64_t senderId );
virtual Core::Network::Packets::GamePacketPtr addMember2( Entity::PlayerPtr pSender, Entity::PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
virtual Core::Network::Packets::GamePacketPtr inviteMember2( Entity::PlayerPtr pSender, Entity::PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
virtual Core::Network::Packets::GamePacketPtr removeMember2( Entity::PlayerPtr pSender, Entity::PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
//virtual Core::Network::Packets::GamePacketPtr kickMember( PlayerPtr pSender, PlayerPtr pRecipient, uint64_t senderId = 0, uint64_t recipientId = 0 );
virtual void sendPacketToMembers( Core::Network::Packets::GamePacketPtr pPacket, bool invitesToo = false );
//virtual void populateGroupMembers();
/*! generates a player entry used for lists (social, etc) */
//
/*! access member vector */
std::set< uint64_t >& getMembers();
/*! access invite vector */
std::set< uint64_t >& getInvites();
/*! get container limit */
uint32_t getCapacity() const;
/*! get total size of group (members + invites) */
uint32_t Group::getTotalSize() const;
bool hasMember( uint64_t memberId ) const;
bool hasInvite( uint64_t inviteId ) const;
protected:
GroupType m_type{ GroupType::None };
uint64_t m_id{ 0 };
uint64_t m_ownerId{ 0 };
uint32_t m_maxCapacity{ 250 };
uint32_t m_maxRoles{ 50 };
std::chrono::steady_clock::time_point m_createTime{ std::chrono::steady_clock::now() };
std::set< uint64_t > m_groupMembers;
std::set< uint64_t > m_groupInvites;
std::map< uint64_t, GroupMember > m_members;
std::map< uint64_t, GroupMember > m_invites; // <recipient, groupmember (which contains senderId)>
private:
/*virtual void load();
virtual void update();
virtual void disband();*/
};
}
using GroupPtr = boost::shared_ptr< Social::Group >;
};
#endif // ! _GROUP_H