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https://github.com/SapphireServer/Sapphire.git
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105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
#pragma once
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#include <Network/GamePacket.h>
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#include "Forwards.h"
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <Common.h>
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namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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class FreeCompanyResultPacket : public ZoneChannelPacket< FFXIVIpcFreeCompanyResult >
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{
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public:
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enum ResultType : int32_t
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{
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Create = 0x1,
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Leave = 0x2,
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Kick = 0x3,
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Disband = 0x4,
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SetHierarchyName = 0x5,
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SetAuthorityList = 0x6,
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MoveHierarchy = 0x7,
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AddHierarchy = 0x8,
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RemoveHierarchy = 0x9,
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SortHierarchy = 0xA,
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CreateComplete = 0xB,
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ForceDisband = 0xC,
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SetCompanyBoard = 0xD,
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ChangeMaster = 0xE,
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FcLogin = 0xF,
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FcLogout = 0x10,
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RenameCreate = 0x11,
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Rename = 0x12,
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RenameTag = 0x13,
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FcRankUp = 0x14,
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FcReputationUp = 0x15,
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MoveGrandCompany = 0x16,
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MoveGcComplete = 0x17,
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SetCompanyMotto = 0x18,
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SetCrestId = 0x19,
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ChestLock = 0x1A,
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BuyFcAction = 0x1B,
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RemoveFcAction = 0x1C,
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ExecuteFcAction = 0x1D,
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CancelFcAction = 0x1E,
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ClearFcParams = 0x1F,
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TimeoutFcAction = 0x20,
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MoveZone = 0x21,
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Reload = 0x22,
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LandGet = 0x23,
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LandRemove = 0x24,
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LandAutoRemove = 0x25,
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HouseBuild = 0x26,
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HouseRemove = 0x27,
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SetFcMemo = 0x28,
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HouseLock = 0x29,
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HouseUnlock = 0x2A,
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AddJoinRequest = 0x2B,
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RemoveJoinRequest = 0x2C,
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SetInfoFcData = 0x2D,
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DisbandJoinRequest = 0x2E,
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MasterDemote = 0x2F,
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PRoomGet = 0x30,
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PRoomRemove = 0x31,
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PRoomAutoRemove = 0x32,
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FcCreateAccept = 0x65,
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Join = 0x66,
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};
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enum UpdateStatus : uint8_t
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{
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Execute = 0xA,
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Target = 0xB,
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Member = 0xC,
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};
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FreeCompanyResultPacket( Entity::Player& player, uint64_t fcId, uint64_t arg,
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ResultType type, uint32_t result, UpdateStatus updateStatus, const std::string& fcName, const std::string& targetName ) :
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ZoneChannelPacket< FFXIVIpcFreeCompanyResult >( player.getId(), player.getId() )
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{
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initialize( player, fcId, arg, type, result, updateStatus, fcName, targetName );
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};
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private:
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void initialize( Entity::Player& player, uint64_t fcId, uint64_t arg,
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ResultType type, uint32_t result, UpdateStatus updateStatus, const std::string& fcName, const std::string& targetName )
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{
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m_data.FreeCompanyID = fcId;
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m_data.Identity = 0xFF;
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m_data.Type = static_cast< uint32_t >( type );
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m_data.Result = result;
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m_data.UpdateStatus = updateStatus;
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m_data.Arg = arg;
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strcpy( m_data.FreeCompanyName, fcName.c_str() );
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strcpy( m_data.TargetName, targetName.c_str() );
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};
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};
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template< typename... Args >
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std::shared_ptr< FreeCompanyResultPacket > makeFcResult( Args... args )
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{
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return std::make_shared< FreeCompanyResultPacket >( args... );
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}
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}
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