mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 22:57:45 +00:00
157 lines
6 KiB
C++
157 lines
6 KiB
C++
#ifndef _PLAYERSPAWN_H
|
|
#define _PLAYERSPAWN_H
|
|
|
|
#include <Network/PacketDef/Zone/ServerZoneDef.h>
|
|
#include <Network/GamePacket.h>
|
|
#include <Util/Util.h>
|
|
#include "Actor/Player.h"
|
|
#include "Forwards.h"
|
|
#include "Inventory/Item.h"
|
|
#include "StatusEffect/StatusEffect.h"
|
|
#include "Territory/Territory.h"
|
|
#include "Event/Director.h"
|
|
|
|
namespace Sapphire::Network::Packets::Server
|
|
{
|
|
|
|
/**
|
|
* @brief The packet sent to spawn a player.
|
|
*/
|
|
class PlayerSpawnPacket : public ZoneChannelPacket< FFXIVIpcPlayerSpawn >
|
|
{
|
|
public:
|
|
PlayerSpawnPacket( Entity::Player& player, Entity::Player& target ) :
|
|
ZoneChannelPacket< FFXIVIpcPlayerSpawn >( player.getId(), target.getId() )
|
|
{
|
|
initialize( player, target );
|
|
};
|
|
|
|
private:
|
|
void initialize( Entity::Player& player, Entity::Player& target )
|
|
{
|
|
// todo: figure out unkown offsets
|
|
m_data.classJob = static_cast< uint8_t >( player.getClass() );
|
|
//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
|
|
|
|
// TODO: world id from server
|
|
m_data.currentWorldId = 67;
|
|
m_data.homeWorldId = 67;
|
|
|
|
m_data.hPCurr = player.getHp();
|
|
m_data.mPCurr = player.getMp();
|
|
m_data.hPMax = player.getMaxHp();
|
|
m_data.mPMax = player.getMaxMp();
|
|
|
|
m_data.level = player.getLevel();
|
|
m_data.gmRank = player.getGmRank();
|
|
m_data.pose = player.getPose();
|
|
|
|
memcpy( m_data.look, player.getLookArray(), sizeof( m_data.look ) );
|
|
|
|
auto item = player.getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand );
|
|
if( item )
|
|
m_data.mainWeaponModel = player.getModelMainWeapon();
|
|
m_data.secWeaponModel = player.getModelSubWeapon();
|
|
|
|
m_data.models[ Common::GearModelSlot::ModelHead ] = player.getModelForSlot( Common::GearModelSlot::ModelHead );
|
|
m_data.models[ Common::GearModelSlot::ModelBody ] = player.getModelForSlot( Common::GearModelSlot::ModelBody );
|
|
m_data.models[ Common::GearModelSlot::ModelHands ] = player.getModelForSlot( Common::GearModelSlot::ModelHands );
|
|
m_data.models[ Common::GearModelSlot::ModelLegs ] = player.getModelForSlot( Common::GearModelSlot::ModelLegs );
|
|
m_data.models[ Common::GearModelSlot::ModelFeet ] = player.getModelForSlot( Common::GearModelSlot::ModelFeet );
|
|
m_data.models[ Common::GearModelSlot::ModelNeck ] = player.getModelForSlot( Common::GearModelSlot::ModelNeck );
|
|
m_data.models[ Common::GearModelSlot::ModelEar ] = player.getModelForSlot( Common::GearModelSlot::ModelEar );
|
|
m_data.models[ Common::GearModelSlot::ModelRing1 ] = player.getModelForSlot( Common::GearModelSlot::ModelRing1 );
|
|
m_data.models[ Common::GearModelSlot::ModelRing2 ] = player.getModelForSlot( Common::GearModelSlot::ModelRing2 );
|
|
m_data.models[ Common::GearModelSlot::ModelWrist ] = player.getModelForSlot( Common::GearModelSlot::ModelWrist );
|
|
|
|
strcpy( m_data.name, player.getName().c_str() );
|
|
|
|
m_data.pos.x = player.getPos().x;
|
|
m_data.pos.y = player.getPos().y;
|
|
m_data.pos.z = player.getPos().z;
|
|
m_data.rotation = Common::Util::floatToUInt16Rot( player.getRot() );
|
|
|
|
|
|
m_data.title = player.getTitle();
|
|
m_data.voice = player.getVoiceId();
|
|
m_data.currentMount = player.getCurrentMount();
|
|
//m_data.activeMinion = player.getCurrentCompanion();
|
|
m_data.activeMinion = 0;
|
|
|
|
m_data.onlineStatus = static_cast< uint8_t >( player.getOnlineStatus() );
|
|
|
|
//m_data.u23 = 0x04;
|
|
//m_data.u24 = 256;
|
|
m_data.state = static_cast< uint8_t >( player.getStatus() );
|
|
m_data.modelType = player.getObjKind();
|
|
if( target.getId() == player.getId() )
|
|
{
|
|
m_data.spawnIndex = 0x00;
|
|
}
|
|
else
|
|
{
|
|
m_data.spawnIndex = target.getSpawnIdForActorId( player.getId() );
|
|
|
|
if( !target.isActorSpawnIdValid( m_data.spawnIndex ) )
|
|
return;
|
|
}
|
|
// 0x20 == spawn hidden to be displayed by the spawneffect control
|
|
m_data.displayFlags = player.getStance();
|
|
|
|
if( player.getZoningType() != Common::ZoneingType::None || player.getGmInvis() == true )
|
|
{
|
|
m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::Invisible );
|
|
}
|
|
|
|
if( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideHead )
|
|
{
|
|
m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::HideHead );
|
|
}
|
|
|
|
if( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideWeapon )
|
|
{
|
|
m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::HideWeapon );
|
|
}
|
|
|
|
if( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::Visor )
|
|
{
|
|
m_data.displayFlags |= static_cast< uint16_t >( Common::DisplayFlags::Visor );
|
|
}
|
|
|
|
if( !( player.getEquipDisplayFlags() & Sapphire::Common::EquipDisplayFlags::HideLegacyMark ) )
|
|
{
|
|
m_data.look[ 0xC ] = m_data.look[ 0xC ] | 1 << 7;
|
|
}
|
|
|
|
m_data.currentMount = player.getCurrentMount();
|
|
m_data.persistentEmote = player.getPersistentEmote();
|
|
|
|
m_data.targetId = player.getTargetId();
|
|
//m_data.type = 1;
|
|
//m_data.unknown_33 = 4;
|
|
//m_data.unknown_38 = 0x70;
|
|
//m_data.unknown_60 = 3;
|
|
//m_data.unknown_61 = 7;
|
|
|
|
uint64_t currentTimeMs = Common::Util::getTimeMs();
|
|
|
|
for( auto const& effect : player.getStatusEffectMap() )
|
|
{
|
|
m_data.effect[ effect.first ].effect_id = effect.second->getId();
|
|
m_data.effect[ effect.first ].duration = static_cast< float >( effect.second->getDuration() -
|
|
( currentTimeMs -
|
|
effect.second->getStartTimeMs() ) ) / 1000;
|
|
m_data.effect[ effect.first ].sourceActorId = effect.second->getSrcActorId();
|
|
m_data.effect[ effect.first ].param = effect.second->getParam();
|
|
}
|
|
|
|
if( auto d = player.getCurrentTerritory()->getAsDirector() )
|
|
{
|
|
m_data.directorId = d->getDirectorId();
|
|
}
|
|
};
|
|
};
|
|
|
|
}
|
|
|
|
#endif /*_PlayerSpawn_H*/
|