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sapphire/src/world/Encounter/InstanceContent/IfritNormal.h

150 lines
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4 KiB
C++

#include <Encounter/EncounterFight.h>
#include <Encounter/EncounterTimeline.h>
namespace Sapphire
{
class IfritEncounterFight : public EncounterFight
{
private:
static constexpr int NPC_IFRIT = 4126276;
static constexpr int VAL_IFRIT_HP = 13884;
static constexpr int ACT_HELLFIRE = 0;
public:
IfritEncounterFight( InstanceContentPtr pInstance ) : EncounterFight( pInstance )
{
pInstance->setEncounterTimeline( "IfritNormal" );
};
void init() override
{
m_status = EncounterFightStatus::IDLE;
m_startTime = 0;
m_stateStack = std::make_shared< EncounterState::StateStack >();
// todo: i don't like this
auto boss = m_pInstance->createBNpcFromLayoutId( NPC_IFRIT, VAL_IFRIT_HP, Common::BNpcType::Enemy );
boss->init();
addBNpc( boss );
}
void start() override
{
auto ifritInitState = makeIfritPhaseOneState();
addState( ifritInitState );
m_status = EncounterFightStatus::ACTIVE;
}
void reset() override
{
if( auto boss = m_pInstance->getActiveBNpcByLayoutId( NPC_IFRIT ); boss )
{
removeBNpc( NPC_IFRIT );
m_pInstance->removeActor( boss );
m_pInstance->getEncounterTimeline().reset( getInstance() );
}
init();
}
EncounterStatePtr makeIfritPhaseOneState()
{
auto ifritInitState = std::make_shared< EncounterState >( shared_from_this() );
ifritInitState->setOnUpdateCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state )
{
auto timeElapsedMs = state.getElapsedTime();
auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
pIfrit->setRot( pIfrit->getRot() + .2f );
pIfrit->sendPositionUpdate();
// todo: use gambits+timelines for this
if( timeElapsedMs > 10000 )
{
state.setFinishFlag();
return;
}
// todo: use gambits+timelines for this
if( timeElapsedMs > 5000 )
{
auto ifritTwoState = makeIfritPhaseTwoState();
pEncounter->addState( ifritTwoState );
}
}
);
ifritInitState->setOnFinishCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state )
{
Logger::info( "stage 1 finish - enrage" );
auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
pIfrit->hateListGetHighest()->die();
}
);
return ifritInitState;
}
EncounterStatePtr makeIfritPhaseTwoState()
{
auto ifritTwoState = std::make_shared< EncounterState >( shared_from_this() );
ifritTwoState->setOnUpdateCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state ) {
auto timeElapsedMs = state.getElapsedTime();
auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
pIfrit->setRot( pIfrit->getRot() - .2f );
pIfrit->sendPositionUpdate();
// todo: use gambits+timelines for this
if( timeElapsedMs > 5000 )
{
state.setFinishFlag();
}
} );
return ifritTwoState;
}
void update( uint64_t deltaTime ) override
{
// todo: better way to start fights here..
// this probably doesn't need to be overriden either
auto ifrit = getBNpc( NPC_IFRIT );
if( ifrit; ifrit->hateListGetHighestValue() != 0 && m_status == EncounterFightStatus::IDLE )
{
m_startTime = deltaTime;
start();
}
if( m_status == EncounterFightStatus::ACTIVE && ifrit && (!ifrit->hateListGetHighest() || !ifrit->hateListGetHighest()->isAlive() ) )
{
m_status = EncounterFightStatus::FAIL;
}
m_pInstance->getEncounterTimeline().update( getInstance(), deltaTime );
//*
if( m_stateStack; !m_stateStack->empty() )
{
if( m_stateStack->top()->shouldFinish() )
{
m_stateStack->top()->finish();
m_stateStack->pop();
}
if( !m_stateStack->empty() )
m_stateStack->top()->update( deltaTime );
}
//*/
}
};
}