.. |
Action
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pass actionid through to onEObjHit script callback
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2019-03-19 00:01:34 +11:00 |
Actor
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Pieity bonus applies to mp and vitality to hp now
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2019-03-21 18:53:32 +01:00 |
ContentFinder
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
DebugCommand
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Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
Event
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Refactor -> removal of unnessecary player pointer in eventhandler
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2019-03-14 14:08:21 +01:00 |
Inventory
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Gear matters!
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2019-03-21 18:06:48 +01:00 |
Linkshell
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
Manager
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add missing zonepositions, use move semantics for framework constructor
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2019-03-17 13:50:01 +11:00 |
Math
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Pieity bonus applies to mp and vitality to hp now
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2019-03-21 18:53:32 +01:00 |
Navi
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fix formatting and drop MAX_POLYS back down
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2019-01-28 16:35:03 +11:00 |
Network
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Great improved connection stability when connecting to a remote world-server
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2019-03-20 09:15:57 +01:00 |
Script
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pass actionid through to onEObjHit script callback
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2019-03-19 00:01:34 +11:00 |
StatusEffect
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
Territory
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General cleanup and improvements of quest_parser
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2019-03-18 15:51:04 +01:00 |
CMakeLists.txt
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pathing things?
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2019-01-20 16:10:48 +01:00 |
ForwardsZone.h
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
mainGameServer.cpp
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
ServerMgr.cpp
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Refactor -> this has been bothering me for a while...
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2019-03-08 09:43:56 +01:00 |
ServerMgr.h
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lobby works again with new config stuff
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2019-01-07 23:00:09 +11:00 |
Session.cpp
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Refactor -> this has been bothering me for a while...
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2019-03-08 09:43:56 +01:00 |
Session.h
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |