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sapphire/src/servers/sapphire_zone/Inventory/ItemUtil.h

30 lines
616 B
C++

#ifndef SAPPHIRE_ITEMUTIL_H
#define SAPPHIRE_ITEMUTIL_H
#include <Common.h>
#include "Forwards.h"
namespace Core {
namespace Items {
namespace Util {
ItemPtr loadItem( uint64_t uId );
/*! check if weapon category qualifies the weapon as onehanded */
bool isOneHandedWeapon( Common::ItemUICategory weaponCategory );
bool isArmory( uint16_t containerId );
bool isEquipment( uint16_t containerId );
uint16_t getCharaEquipSlotCategoryToArmoryId( uint8_t slotId );
Common::ContainerType getContainerType( uint32_t containerId );
uint32_t getNextUId();
}
}
}
#endif //SAPPHIRE_ITEMMGR_H