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55 lines
No EOL
1.3 KiB
C++
55 lines
No EOL
1.3 KiB
C++
#ifndef _EVENTPLAY_H
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#define _EVENTPLAY_H
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#include <src/servers/Server_Common/Network/GamePacketNew.h>
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#include "src/servers/Server_Zone/Forwards.h"
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namespace Core {
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namespace Network {
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namespace Packets {
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namespace Server {
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/**
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* @brief The packet sent to play an event.
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*/
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class EventPlayPacket : public ZoneChannelPacket< FFXIVIpcEventPlay >
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{
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public:
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EventPlayPacket( uint32_t playerId,
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uint64_t actorId,
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uint32_t eventId,
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uint16_t scene,
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uint32_t flags,
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uint8_t param3,
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uint32_t param4 = 0,
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uint32_t param5 = 0 ) :
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ZoneChannelPacket< FFXIVIpcEventPlay >( playerId, playerId )
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{
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initialize( actorId, eventId, scene, flags, param3, param4, param5 );
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};
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private:
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void initialize( uint64_t actorId,
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uint32_t eventId,
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uint16_t scene,
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uint32_t flags,
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uint8_t param3,
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uint32_t param4,
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uint32_t param5 )
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{
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m_data.actorId = actorId;
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m_data.eventId = eventId;
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m_data.scene = scene;
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m_data.flags = flags;
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m_data.param3 = param3;
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m_data.param4 = param4;
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m_data.param5 = param5;
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};
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};
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}
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}
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}
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}
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#endif /*_EVENTPLAY_H*/ |