1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-02 00:47:45 +00:00
sapphire/src/world/WorldServer.h

107 lines
3.4 KiB
C++

#pragma once
#include <Common.h>
#include <mutex>
#include <map>
#include <set>
#include "ForwardsZone.h"
#include <Config/ConfigDef.h>
namespace Sapphire::World
{
class WorldServer
{
public:
WorldServer( const std::string& configName );
~WorldServer();
using WorldConfigPtr = std::shared_ptr< Sapphire::Common::Config::WorldConfig >;
void run( int32_t argc, char* argv[] );
bool createSession( uint32_t sessionId );
void removeSession( uint32_t sessionId );
void removeSession( const Entity::Player& player );
World::SessionPtr getSession( uint32_t id );
World::SessionPtr getSession( uint64_t characterId );
World::SessionPtr getSession( const std::string& playerName );
std::vector< World::SessionPtr > searchSessionByName( const std::string& playerName );
Entity::PlayerPtr getPlayer( uint32_t entityId );
Entity::PlayerPtr getPlayer( uint64_t characterId );
Entity::PlayerPtr getPlayer( const std::string& playerName );
size_t getSessionCount() const;
uint16_t getWorldId() const;
void setWorldId( uint16_t worldId );
void mainLoop();
bool isRunning() const;
void printBanner() const;
bool loadSettings( int32_t argc, char* argv[] );
std::string getPlayerNameFromDb( uint64_t characterId, bool forceDbLoad = false );
void queueForPlayer( uint64_t characterId, Sapphire::Network::Packets::FFXIVPacketBasePtr pPacket );
void queueForPlayers( const std::set< uint64_t >& characterIds, Sapphire::Network::Packets::FFXIVPacketBasePtr pPacket );
void queueForPlayer( uint64_t characterId, std::vector< Sapphire::Network::Packets::FFXIVPacketBasePtr > packets );
void queueForPlayers( const std::set< uint64_t >& characterIds, std::vector< Sapphire::Network::Packets::FFXIVPacketBasePtr > packets );
void queueForLinkshell( uint64_t lsId, Sapphire::Network::Packets::FFXIVPacketBasePtr pPacket, std::set< uint64_t > exceptionCharIdList = {} );
void queueForFreeCompany( uint64_t fcId, Sapphire::Network::Packets::FFXIVPacketBasePtr pPacket, std::set< uint64_t > exceptionCharIdList = {} );
Entity::PlayerPtr addPlayer( uint64_t characterId );
Entity::PlayerPtr loadPlayer( uint32_t entityId );
Entity::PlayerPtr loadPlayer( uint64_t characterId );
Entity::PlayerPtr loadPlayer( const std::string& playerName );
bool loadPlayers();
Entity::PlayerPtr syncPlayer( uint64_t characterId );
Sapphire::Common::Config::WorldConfig& getConfig();
private:
uint16_t m_port;
std::string m_ip;
int64_t m_lastDBPingTime;
bool m_bRunning;
uint16_t m_worldId;
std::string m_configName;
std::mutex m_sessionMutex;
Sapphire::Common::Config::WorldConfig m_config;
std::map< uint32_t, SessionPtr > m_sessionMapById;
std::map< uint64_t, SessionPtr > m_sessionMapByCharacterId;
std::map< std::string, SessionPtr > m_sessionMapByName;
std::map< uint32_t, Entity::PlayerPtr > m_playerMapById;
std::map< uint64_t, Entity::PlayerPtr > m_playerMapByCharacterId;
std::map< std::string, Entity::PlayerPtr > m_playerMapByName;
std::map< uint32_t, uint32_t > m_zones;
using BNPCMap = std::map< uint32_t, std::shared_ptr< Common::BNPCInstanceObject > >;
std::map< int32_t, BNPCMap > m_bNpcTerritoryMap;
public:
std::map< int32_t, BNPCMap >& getBNpcTeriMap();
void updateSessions( uint32_t currTime );
void DbKeepAlive( uint32_t currTime );
};
}