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sapphire/src/world/Inventory/ItemContainer.h

59 lines
1.1 KiB
C++

#ifndef _ITEMCONTAINER_H_
#define _ITEMCONTAINER_H_
#include <map>
#include <Common.h>
#include "ForwardsZone.h"
namespace Sapphire
{
using ItemMap = std::map< uint16_t, ItemPtr >;
class ItemContainer
{
public:
ItemContainer( uint16_t storageId, uint16_t maxSize, const std::string& tableName, bool isMultiStorage,
FrameworkPtr pFw, bool isPersistentStorage = true );
~ItemContainer();
uint16_t getId() const;
uint16_t getEntryCount() const;
void removeItem( uint16_t slotId, bool removeFromDb = true );
ItemMap& getItemMap();
const ItemMap& getItemMap() const;
ItemPtr getItem( uint16_t slotId );
void setItem( uint16_t slotId, ItemPtr item );
int16_t getFreeSlot();
uint16_t getMaxSize() const;
std::string getTableName() const;
bool isMultiStorage() const;
bool isPersistentStorage() const;
private:
uint16_t m_id;
uint16_t m_size;
std::string m_tableName;
bool m_bMultiStorage;
FrameworkPtr m_pFw;
bool m_isPersistentStorage;
ItemMap m_itemMap;
Entity::PlayerPtr m_pOwner;
};
}
#endif